Pain For Fun: Using games to explore the thrill of suffering
“I'm going to try and convince you to put more suffering in your games," Bennett Foddy told an audience of independent developers at this year's IndieCade festival.
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“I'm going to try and convince you to put more suffering in your games," Bennett Foddy told an audience of independent developers at this year's IndieCade festival.
While thatgamecompany's three game deal with Sony produced three financial and critical successes, studio co-founder Jenova Chen admits that platform exclusivity was something that held them back from their true aspirations.
Sony's San Diego studio is known for their quality work on the MLB The Show series. But the studio also worked on NBA The Inside, a series that disappeared after its 2008 release. So what happened?
GameFly Media, parent company of Shacknews, has launched a brand new digital magazine. Called GameQ, it is the "official magazine of GameFly"--and best of all, it's free.