Dark Souls 2 director says aim is to reduce 'tediousness'
Dark Souls 2 co-director Yui Tanimura explains how previous comments about making the game straightforward and understandable were about reducing tedious and repetitive tasks.
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Dark Souls 2 co-director Yui Tanimura explains how previous comments about making the game straightforward and understandable were about reducing tedious and repetitive tasks.
We expect E3 trailers not to show the actual game. We forgive pre-rendered CGI and look the other way when it's clearly scripted, but the new Dark Souls II trailer simply takes the biscuit. It's 93 seconds long and mostly gameplay footage yet the player only dies perhaps thrice? Pull the other one, Namco Bandai, it's got bells on.
Dark Souls 2 will be released in March 2014, according to Namco Bandai.
In the first part of Dark Souls DNA, we locked the hub world structure used in Demon's Souls in a steel cage along with the seamless world layout of Dark Souls and let them battle it out. In part two, we discuss perhaps the most important element of any Souls game, the element that will make or break Dark Souls 2: the challenge.
We dissect From Software's Souls series to find what made the first two games great, and what the upcoming Dark Souls 2 needs to do to follow in the lofty footsteps of its predecessors. Part one of the two-part series looks at the mechanics of the series.
At first glance, it might not seem like Dark Souls 2 is very different from its predecessor. It's still dark, dreary, and full of death. Still, sequels are meant to be bigger and badder, a point that that developer From Software tried to emphasize.
Yui Tanimura, director on Dark Souls 2, is reveling in death. "One thing that really came into mind was the various kinds of deaths that players can experience," he said while presenting the game. "We try to kill with substance."
"A lot of it was not very well done, sort of half-assed," Dark Souls 2 director Yui Tanimura told Shacknews via translator regarding the PC version of Dark Souls 1, while promising a much better experience for the sequel.
New gameplay footage from Dark Souls 2 has shown up showing dimly lit castles, bonfires, monsters and lots of combat. From Software Director Yui Tanimura and Namco Bandai's Tak Miyazoe takes us through the demo and talk about how the developer created the levels and the atmosphere the studio was trying to create in the new game. Oh, and lots of death.
Ten new screenshots have leaked for Dark Souls 2.