All Stories Tagged: Features, Page 58
Return to Page 1Battlefield 3 preview
Shacknews enters Battlefield 3's area of operations to get hands on with the upcoming shooter from developer DICE at PAX 2011.
Quantum Conundrum preview
There's more than a little family resemblance in Portal designer Kim Swift's latest game, Quantum Conundrum. Quantum Conundrum takes a more extreme approach, letting you to shift the entire world into another dimension.
The Elder Scrolls V: Skyrim preview
Though I was only scheduled to play The Elder Scrolls V: Skyrim for an hour, I managed to lose nearly three hours out of my day without even noticing when I played the game at PAX 2011.
Escape Plan Preview
At PAX 2011, Shacknews got time with Escape Plan, an exclusive and artistic title for the upcoming PlayStation Vita handheld system.
Prototype 2 Preview
For PAX 2011, Activision brought out a "near alpha" version of Prototype 2, showing off the sequel's enhanced graphics and tweaked gameplay.
Deus Ex: Human Revolution review
Deus Ex: Human Revolution is now available on the PC, Xbox 360, and PlayStation 3. Shacknews details its experiences and the choices made during for the review of the PC version of the prequel to 2000's Deus Ex.
All Zombies Must Die preview
Tons of zombies get served up in All Zombies Must Die by Doublesix. We get our hands on this spiritual successor to Burn Zombie Burn and provide some impressions.
Interview: Diablo 3 designer Leonard Boyarsky
Shacknews presents a video interview with Diablo 3 senior world designer Leonard Boyarsky, edited over nearly ten minutes of in-game footage.
Rage preview
Unlike most high-profile games, Rage has not been shrouded in mystery. Its developer, id software, has been candid about its premise and its gameplay. Perhaps that's why getting access to the first two hours of the single player campaign felt entirely uns
F.E.A.R. 3 review
We go back to visit F.E.A.R. 3, which launched in late June, to see if the game deserves your attention. Did you miss a scary hidden gem, or is F.E.A.R. 3 better left undiscovered?