New Blood Interactive's Dave Oshry speaks on making retro shooters for a new audience
The mind behind recent shooter hits like Dusk offers his thoughts on adapting a classic genre for a modern video game audience.
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The mind behind recent shooter hits like Dusk offers his thoughts on adapting a classic genre for a modern video game audience.
The conversations between Capcom and Behaviour Interactive may have left the door open for further cooperation.
New Blood Interactive lead Dave Oshry says the studio has explored many of the corners they wanted to in retro FPS and will likely move beyond that.
We spoke with developers behind Aztech Forgotten Gods, where they revealed inspirations behind the game.
Killing Floor 2's seasonal events are chockfull of themed zeds that take on the flavors of various parts of the year, but what if you could toggle them?
The founder of 3D Realms and the father of shareware sits down with us for a look at the last 25 years in gaming.
During Shacknews E5, we talked with Funko Games about the boardgames it's working on this year, including Fast & Furious, The Goonies, and more.
When designing Nemesis for Dead by Daylight's Resident Evil chapter, his killing Mori was originally going to be more explosive.
Come hang out for an analytical discussion on the state and future of the VR industry.
Shacknews E5 concludes with the epic unboxing of the towering Transformers: War For Cybertron Unicron figure.