All Stories Tagged: E3 2014, Page 4

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H1Z1: seen at E3

Sony's open-world zombie MMO, H1Z1, is coming along, but is not close to ready for public consumption, given SOE's decision to push back the anticipated Early Access build. In the meantime, Shacknews got to check out some of what's been added since our last preview.

Far Cry 4: played at E3 2014

We got to go hands-on with the latter part of the Far Cry 4 demo from Sony's press conference, playing out the fortress scenario with different strategies that included flying in with a gyro-copter and riding a wild elephant.

Super Smash Bros. on Wii U: The Shacknews staff battles at E3 2014

Plenty has been said about Super Smash Bros. during this year's E3, but the time for talk is over for the Shacknews staff. Now it's time for action! Three members of the Shacknews crew took their grievances to the nearest Super Smash Bros. on Wii U station to determine, once and for all, who is the true champion of E3.

Mario Maker: played at E3 2014

Mario Maker is an interesting concept and the tools work intuitively, but a lot of its success will rely on sharing features that haven't been detailed yet.

Nintendo announces Code Name: STEAM for 3DS

Nintendo is holding a special 3DS-centered event to cap off the second day of E3 2014. The publisher quickly kicked the event off by announcing a whole new IP, codenaming it STEAM. No, it probably isn't that Steam.

Shack Reels at E3 2014: Fans react to Super Smash Bros.

This year's E3 marked one of the first opportunities for fans to go hands-on with Super Smash Bros. on both Wii U and 3DS. Has the wait been worth it so far? Shacknews' own Sam Leichtmer heads to the West Hall of the Los Angeles Convention Center to get reaction from players fresh off their hands-on time with the new brawler from Nintendo.

The Evil Within: Played at E3 2014

The Evil Within, brainchild of Shinji Makami (of Resident Evil fame), is looking to revitalize the Survival Horror genre by making survival a very unlikely outcome. Oddly, this fits in nicely with the idea of making a "true" survival horror game, where the player defies overwhelming odds to escape a house of evil monsters. While ammunition and other resources are scarce, so you'll have to get by using your wits. This often means hiding from creatures, luring them into environmental traps, or mak

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