Unboxing: Doom collectible figurines by Numskull
Complete your real-world collection by picking up a Doom collectible figurine by Numskull.
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Complete your real-world collection by picking up a Doom collectible figurine by Numskull.
During today's Bethesda Xbox roundtable, we learned that the Hell Razer from Doom 2016 was actually created by Tango Gameworks.
Shacknews editors gather 'round to wax nostalgic and bloody about our earliest, and/or fondest memories of id Software's Doom franchise.
In 2016, nearly 12 years after the mixed reaction to id Software's horror-driven reboot of the Doom franchise and following leadership upheaval, the studio rallied back with the critically acclaimed "Doom 2016." Fresh off their success, the development team set out to not only refine their push-forward formula, but to outdo themselves.
id Software's co-founder recounts converting Wolfenstein 3D to Super NES in three weeks, how the studio viewed ports of its games, and more.
Twenty-five years after the release of id Software's groundbreaking shooter, John Romero carves a new path through hell.
Doom has devoured productivity and personal relationships since id Software opened the floodgates to hell in 1993. Gatekeepers of the franchise's past, present, and future celebrate the weapons and level design that defined the classics, the pitfalls and triumphs involved in revitalizing the brand, and the community that keeps old-school fans knee-deep in new ideas.
Bethesda's VP of public relations and marketing weighs in on how much input Bethesda has on Doom Eternal and other projects, and why deathmatch won't return in the Doom sequel.
Read about the making of Doom Eternal, see our editor-in-chief's reaction to ports of Doom for the first time, and more.
Our quest to find Doomguy new friends is finally coming to a conclusion.