Best of 2013: #7 - Proteus
Proteus is #7 in our Best of 2013.
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Proteus is #7 in our Best of 2013.
The PC/Mac/Linux versions of Proteus have been updated with a new 1.2 patch, adding in the Wild Island elements from the PS3 and Vita versions.
Proteus is set to hit PS3 and Vita later this month and creator Ed Key discusses some of the exclusive features set to hit these versions of the game.
Proteus is coming to PlayStation 3 and Vita this month, and it will sport some new features for creating and tweaking your procedurally-generated world.
I've deleted and restarted this news post several times because I struggle to express quite how wonderful and magical Proteus is. It's really good; I like it a lot. The wonderous island where every step builds the procedural soundtrack is coming to PlayStation, porter Curve Studios announced today, with a downloadable release on PS3 and Vita.
Thrills, chills, and gently rolling hills are coming on January 30 with the launch of dreamy explore 'em up Proteus on PC and Mac. For $9.99, the playable song will send you off on a lovely countryside stroll, playing with local flora and fauna to build a wonderful procedural soundtrack. Wear sensible shoes and bring a packed lunch.
Sublime indie wander 'em up Proteus has opened pre-orders with a discount and instant access to a beta build, so you can start exploring straight away. The IGF 2012 hopeful is coming to PC, Mac and Linux.
The finalists for the 14th annual Independent Games Festival's Main Competition have been announced, highlighting some of the greatest indie games of 2012.
We check out the ambient art-exploration game Proteus at IndieCade, and talk with Twisted Tree Games' Ed Key.
Two remaining IndieCade 2011 awards are due this evening, but we've got the near-final list of winners so far, along with a few words about some co-operative stand-outs.