Dark Souls 2 to 'enhance' online play, keeping isolation focus
Dark Souls 2 producer Takeshi Miyazoe explains how the studio is making some "enhancements" to the online play, but is still keeping it firmly about isolation.
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Dark Souls 2 producer Takeshi Miyazoe explains how the studio is making some "enhancements" to the online play, but is still keeping it firmly about isolation.
Dark Souls 2 isn't due until March 2014. But you'll be able to get an early hands-on with the game with a new beta coming to PS3 this fall.
Dark Souls 2 director Yui Tanimura says he wants it to put a bigger focus on exploration, which means you can do tasks out of order and even "start halfway through the game."
Dark Souls 2 co-director Yui Tanimura explains how previous comments about making the game straightforward and understandable were about reducing tedious and repetitive tasks.
Dark Souls 2 will be released in March 2014, according to Namco Bandai.
We dissect From Software's Souls series to find what made the first two games great, and what the upcoming Dark Souls 2 needs to do to follow in the lofty footsteps of its predecessors. Part one of the two-part series looks at the mechanics of the series.
At first glance, it might not seem like Dark Souls 2 is very different from its predecessor. It's still dark, dreary, and full of death. Still, sequels are meant to be bigger and badder, a point that that developer From Software tried to emphasize.
Yui Tanimura, director on Dark Souls 2, is reveling in death. "One thing that really came into mind was the various kinds of deaths that players can experience," he said while presenting the game. "We try to kill with substance."
"A lot of it was not very well done, sort of half-assed," Dark Souls 2 director Yui Tanimura told Shacknews via translator regarding the PC version of Dark Souls 1, while promising a much better experience for the sequel.
New gameplay footage from Dark Souls 2 has shown up showing dimly lit castles, bonfires, monsters and lots of combat. From Software Director Yui Tanimura and Namco Bandai's Tak Miyazoe takes us through the demo and talk about how the developer created the levels and the atmosphere the studio was trying to create in the new game. Oh, and lots of death.