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Former Tomb Raider combat was 'behind the curve'

Tomb Raider's increased focus on combat was an effort to pace the game between it and puzzle-solving, after modernizing a lock-on system from the old games that the creative director says was "behind the curve."

What the future holds for Tomb Raider

Tomb Raider creative director Noah Hughes talks about the ways the character could continue to grow in future Tomb Raider titles, after the character progression of this first game.

Tomb Raider PC features, system requirements revealed

With Tomb Raider only weeks away, publisher Square Enix has detailed the bells and whistles added to the PC edition, including high-res textures and better shadows. It also confirmed the minimum and recommend system specs. The port is in good hands, made by Nixxes Software, the folks behind the respectable PC edition of Deus Ex: Human Revolution.

Tomb Raider multiplayer developed by Eidos Montreal

Why do single-player games need a multiplayer side bolted on? Because you, buying public, are reluctant to buy and keep them if they don't. This can interfere awfully with development, but thankfully many games hand this off to another studio so the main game doesn't suffer. Square Enix has confirmed that's what's going on with the shiny new Tomb Raider's recently-confirmed multiplayer side, which is good news.

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