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StarCraft 2 Interview: Reaction and Reflection

By Nick Breckon, Jul 01, 2009 7:21pm PDT

Fans are never shy of criticizing Blizzard teams. And while it's tough to imagine the intense scrutiny doesn't affect developer sanity to some...

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"Game is epic. Alot of my friends didn't like it because they couldn't figure it out, and got ..."

- dhvyse see all 93 comments

Interview: John Carmack and Tom Mustaine on Doom, iPhone Desires, and the Future of id Mobile

By Nick Breckon, Jun 29, 2009 7:26pm PDT

If John Carmack is id Software's mad scientist, then Doom: Resurrection is his latest experiment. Developed largely by id/Ritual veteran Tom...

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"What is point here? For Nokia S60 devices you get Quake I and Quake II - and Doom has been there ..."

- sharaku see all 67 comments

Left 4 Dead 2 Interview: Valve Details, Speculates, Reveals 'The Wire' Connection

By Nick Breckon and Chris Faylor, Jun 03, 2009 2:08am PDT

Much to the chagrin of Half-Life fans, but to the pleasure of Left 4 Dead fiends, Valve announced a full sequel to its zombie shooter on Monday, set for a quick turn-around release on November 17.

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"All I have to say to this is that you don't know what went into making L4D2, and you obviously ..."

- Tauru see all 319 comments

Battlefield 1943 Interview: DICE Talks PC Changes, Delay Conspiracies and Battlefield 3

By Chris Faylor, May 14, 2009 7:31am PDT

"It's not supposed to be the game that's gonna replace your big games, like Battlefield 2 or 2142," producer Gordon Van Dyke tells me of the upcoming Battlefield 1943. "It's more action-based and it's not as heavily [focused] on the strategy, per s

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"This. The older BF playbase flat out deserves details for helping these guys out so much."

- Skillmore see all 59 comments

Interview: Valve's Robin Walker on Item Drops and the Future of Team Fortress 2

By Nick Breckon, Apr 29, 2009 3:14pm PDT

The latest patch to Team Fortress 2 introduced some very mysterious mechanics--primarily, the addition of a 50-slot "backpack" to store items, and...

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"You have to realise that Valve went gay many years ago now. Even HL2, though a good game ..."

- df76 see all 230 comments

Mafia 2 Interview: 2K's Denby Grace Pulls Us Back In

By Nick Breckon, Apr 28, 2009 10:20am PDT

There's something very refreshing about 2K Czech's approach to "open world" gameplay with Mafia. For a game that tells the story of a...

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"Does anyone know if theres a texture pack for Mafia1 that improves the look of the game? Id love ..."

- irishbloke see all 15 comments

How Bethesda Made Rogue Warrior More Like Duke Nukem and Got WET with Elder Scrolls Novels

By Nick Breckon, Apr 27, 2009 2:36am PDT

During its press event in London last week, Bethesda not only cleared up the status of its long in-development project Rogue Warrior, but also...

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"My only interest in Rogue Warrior is to see if Rebellion can actually make a good current-gen ..."

- Sadogoat see all 9 comments

Interview: Bethesda Talks 'Fallout: New Vegas,' Trademarks

By Nick Breckon, Apr 20, 2009 11:06am PDT

Earlier today, Fallout 3 developer Bethesda Softworks announced "Fallout: New Vegas," a new title in the Fallout series of post-nuclear RPGs....

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"The only reason KOTOR2 gets slammed over the original is cos of the ending. They ran out of time ..."

- Wikidd see all 36 comments

Interview: BioWare Heads Talk Dragon Age, Mass Effect 2 and Star Wars: The Old Republic

By Nick Breckon, Mar 30, 2009 11:40am PDT

It's a little mindboggling to think of how big BioWare has gotten over the past few years. On the one hand, the company is developing two major RPGs in Dragon Age and Mass Effect 2. That alone would be impressive. But on top of those

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"I think he's referring to games that lack depth and character because the developers completely ..."

- SabinRaijin see all 20 comments

Dawn of War 2 Interview: Relic on Expanding the RTS Genre, Killing the Fear Factor and Homeworld 3

By Nick Breckon, Feb 03, 2009 6:19pm PST

Dawn of War 2 was a risky sequel for Relic. It radically changes the gameplay of a series that was already successful for the company. And, as lead...

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"Sounds like they killed everything I LIKED about RTS games.... "

- lordkosc see all 99 comments

Halo Wars Interview: Ensemble on Bridging the RTS Gap, Fearing the Flood, and Warthog Juggling

By Nick Breckon, Nov 20, 2008 11:21am PST

My interview with Ensemble Studios director of technology Dave Pottinger and lead designer Graeme Devine wasn't all depressing. We did eventually...

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"It's just too bad they shut down HALOGEN for this crap. I don't understand it--they should down ..."

- CampinCarl16 see all 14 comments

A Post-release Gears 2 Interview: Cliff Bleszinski Talks Design, Promotion and Trilogy Denial

By Nick Breckon, Nov 13, 2008 10:39am PST

Sometimes it feels like there are two Cliff Bleszinskis. On the one hand, there's Cliffy B--the brash promoter that relishes the spotlight,...

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"Yeah, that pissed me off. It's like, ok gotta kill the locust queen. Then she narrates the ..."

- TheLobotomist see all 54 comments

Left 4 Dead Interview: Versus Mode, Demo Details, and the Joy of Vomit

By Nick Breckon, Oct 16, 2008 4:38pm PDT

After playing through a bunch of Left 4 Dead's Versus mode--impressions of which can be found here, along with new video--I sat down with Valve...

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"Everyone's a critic. Ridiculous some of the senseless shite that gets posted."

- TDBird see all 71 comments

Valve on Episode Three: 'A More Ambitious Project'

By Nick Breckon, Oct 16, 2008 1:32pm PDT

Following up on recent comments regarding Half-Life 2: Episode Three, Shacknews caught up with Valve marketing VP Doug Lombardi to briefly discuss...

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"*10 months later* So.... you going to freeze yourself now?"

- Smurfy12 see all 82 comments

Mirror's Edge Interview: Producer Nick Channon Talks Time Trial, PC Delay

By Nick Breckon, Oct 07, 2008 8:15am PDT

The Time Trial mode in Mirror's Edge (PC, 360, PS3) is self-explanatory. It takes some 20 sections of the single-player game that are ideal for racing, breaks them down into several additional checkpoints, and scores you on your time.

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"If it means a better game.... it's not like I'm loosing much in those three months. Honestly, if ..."

- SpaecKow see all 38 comments