StarCraft 2 Interview: Reaction and Reflection
Fans are never shy of criticizing Blizzard teams. And while it's tough to imagine the intense scrutiny doesn't affect developer sanity to some...
READ MORE >Interview: John Carmack and Tom Mustaine on Doom, iPhone Desires, and the Future of id Mobile
If John Carmack is id Software's mad scientist, then Doom: Resurrection is his latest experiment. Developed largely by id/Ritual veteran Tom...
READ MORE >"What is point here? For Nokia S60 devices you get Quake I and Quake II - and Doom has been there ..."
see all 67 commentsLeft 4 Dead 2 Interview: Valve Details, Speculates, Reveals 'The Wire' Connection
Much to the chagrin of Half-Life fans, but to the pleasure of Left 4 Dead fiends, Valve announced a full sequel to its zombie shooter on Monday, set for a quick turn-around release on November 17.
READ MORE >"All I have to say to this is that you don't know what went into making L4D2, and you obviously ..."
see all 319 commentsBattlefield 1943 Interview: DICE Talks PC Changes, Delay Conspiracies and Battlefield 3
"It's not supposed to be the game that's gonna replace your big games, like Battlefield 2 or 2142," producer Gordon Van Dyke tells me of the upcoming Battlefield 1943. "It's more action-based and it's not as heavily [focused] on the strategy, per s
READ MORE >"This. The older BF playbase flat out deserves details for helping these guys out so much."
see all 59 commentsInterview: Valve's Robin Walker on Item Drops and the Future of Team Fortress 2
The latest patch to Team Fortress 2 introduced some very mysterious mechanics--primarily, the addition of a 50-slot "backpack" to store items, and...
READ MORE >"You have to realise that Valve went gay many years ago now. Even HL2, though a good game ..."
see all 230 commentsMafia 2 Interview: 2K's Denby Grace Pulls Us Back In
There's something very refreshing about 2K Czech's approach to "open world" gameplay with Mafia. For a game that tells the story of a...
READ MORE >"Does anyone know if theres a texture pack for Mafia1 that improves the look of the game? Id love ..."
see all 15 commentsHow Bethesda Made Rogue Warrior More Like Duke Nukem and Got WET with Elder Scrolls Novels
During its press event in London last week, Bethesda not only cleared up the status of its long in-development project Rogue Warrior, but also...
READ MORE >"My only interest in Rogue Warrior is to see if Rebellion can actually make a good current-gen ..."
see all 9 commentsInterview: Bethesda Talks 'Fallout: New Vegas,' Trademarks
Earlier today, Fallout 3 developer Bethesda Softworks announced "Fallout: New Vegas," a new title in the Fallout series of post-nuclear RPGs....
READ MORE >"The only reason KOTOR2 gets slammed over the original is cos of the ending. They ran out of time ..."
see all 36 commentsInterview: BioWare Heads Talk Dragon Age, Mass Effect 2 and Star Wars: The Old Republic
It's a little mindboggling to think of how big BioWare has gotten over the past few years. On the one hand, the company is developing two major RPGs in Dragon Age and Mass Effect 2. That alone would be impressive. But on top of those
READ MORE >"I think he's referring to games that lack depth and character because the developers completely ..."
see all 20 commentsDawn of War 2 Interview: Relic on Expanding the RTS Genre, Killing the Fear Factor and Homeworld 3
Dawn of War 2 was a risky sequel for Relic. It radically changes the gameplay of a series that was already successful for the company. And, as lead...
READ MORE >"Sounds like they killed everything I LIKED about RTS games.... "
see all 99 commentsHalo Wars Interview: Ensemble on Bridging the RTS Gap, Fearing the Flood, and Warthog Juggling
My interview with Ensemble Studios director of technology Dave Pottinger and lead designer Graeme Devine wasn't all depressing. We did eventually...
READ MORE >"It's just too bad they shut down HALOGEN for this crap. I don't understand it--they should down ..."
see all 14 commentsA Post-release Gears 2 Interview: Cliff Bleszinski Talks Design, Promotion and Trilogy Denial
Sometimes it feels like there are two Cliff Bleszinskis. On the one hand, there's Cliffy B--the brash promoter that relishes the spotlight,...
READ MORE >"Yeah, that pissed me off. It's like, ok gotta kill the locust queen. Then she narrates the ..."
see all 54 commentsLeft 4 Dead Interview: Versus Mode, Demo Details, and the Joy of Vomit
After playing through a bunch of Left 4 Dead's Versus mode--impressions of which can be found here, along with new video--I sat down with Valve...
READ MORE >"Everyone's a critic. Ridiculous some of the senseless shite that gets posted."
see all 71 commentsValve on Episode Three: 'A More Ambitious Project'
Following up on recent comments regarding Half-Life 2: Episode Three, Shacknews caught up with Valve marketing VP Doug Lombardi to briefly discuss...
READ MORE >"*10 months later* So.... you going to freeze yourself now?"
see all 82 commentsMirror's Edge Interview: Producer Nick Channon Talks Time Trial, PC Delay
The Time Trial mode in Mirror's Edge (PC, 360, PS3) is self-explanatory. It takes some 20 sections of the single-player game that are ideal for racing, breaks them down into several additional checkpoints, and scores you on your time.
READ MORE >"If it means a better game.... it's not like I'm loosing much in those three months. Honestly, if ..."
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"Game is epic. Alot of my friends didn't like it because they couldn't figure it out, and got ..."
- dhvyse see all 93 comments