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Final Fantasy 13 Battle Director Yuji Abe Offers Tips and Background on Combat Systems

By Garnett Lee, Mar 19, 2010 8:00pm PDT

There's been no shortage of opinions on Final Fantasy 13 since its release last week to the rest of the world outside of Japan. Its new battle...

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"It's funny you say that, because I feel like controlling the battles in FFXIII by switching ..."

- SavvyMike see all 73 comments

Halo: Reach's Matchmaking and Active Roster In-Depth

By Brian Leahy, Mar 19, 2010 11:01am PDT

The matchmaking system in Halo: Reach will be getting a significant amount of improvements along with tweaks to the overall social experience. I...

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"I think they should bring back the clan support from halo 2 onto reach since xbox live has evolved"

- Foultzie see all 10 comments

Halo: Reach's Arena System In-Depth

By Brian Leahy, Mar 18, 2010 4:07pm PDT

Today, Shacknews revealed several improvements Bungie will be making to the Halo: Reach multiplayer game, one of which is the Arena system. Put...

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"1) will halo reach have coop match making? (i'm assuming it also has a good single player ..."

- matrixneo42 see all 10 comments

Super Street Fighter 4 Producer Yoshinori Ono Interview on Hakan, Arcades, and More

By Brian Leahy, Mar 16, 2010 5:30pm PDT

Yesterday, I posted an interview with Capcom's Seth Killian for Super Street Fighter IV. At that same event, I spoke with producer Yoshinori Ono,...

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"Great interview! Ono apparently <3s R. Mika and Darkstalkers. He's such a bro."

- GigiLeCheshire see all 6 comments

Kick-Ass Interview

By Chris Faylor, Mar 04, 2010 6:00pm PST

Inspired by both the existing comic and the upcoming movie of the same name, K

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"I try as I might to not judge entertainment on a few previews and an interview about the game ..."

- f1kt1t1ous see all 5 comments

Borderlands 'Mad Moxxi' DLC Interview: Gearbox Talks Bank, Patch Restrictions and More

By Chris Faylor, Dec 28, 2009 11:35am PST

With the second downloadable add-on for Borderlands due out on Xbox 360 tomorrow (an

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"Yes, the PC is in trouble, just ask Valve. How abot this....if some of you developers grew a ..."

- cell9song see all 135 comments

Natural Selection 2 Interview: The Evolution of a Mod

By Alice O'Connor, Nov 03, 2009 5:30am PST

The true scares of Halloween 2002 came not from monster movie marathons, haunted houses or college dorm parties but a multiplayer Half-Life FPS-RTS hybrid mod named Natural Selection, released that night by Unknown Worlds. Low-tech space marines and besti

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"I've been looking up progress every so often on this one and I'm very glad to see they're ..."

- busydoingnothing see all 42 comments

Interview: Gearbox on Borderlands' End, Future

By Chris Faylor, Oct 26, 2009 8:40am PDT

Gearbox's Mikey Neumann has been billed as many things. Sometimes, he's "a guy who can get you things." Other times, he's a creative director....

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"The only complaint I have for this interview is regarding the softball questions you lobbed him ..."

- flahkoh see all 149 comments

Telltale Games Interview: Dan Connors Talks Sam, Max, Gromit, PlayStation, iPhone and More

By Chris Faylor, Oct 22, 2009 1:43pm PDT

It's been a busy past few years for the crew at Telltale Games. Alongside its traditional CSI titles, the developer has produced numerous...

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"The interview was improperly linked to the news post by parties who will remain anonymous. It's ..."

- Alice O'Connor see all 6 comments

Brutal Legend Interview: Tim Schafer Talks Metal, Rubik's Cubes, Psychonauts, Sequels and More

By Chris Faylor, Sep 07, 2009 8:44am PDT

Recently, Shacknews and a handful of other gaming sites participated in a roundtable discussion with Tim Schafer (Grim Fandango, Full Throttle,...

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"I agree perfectly with you. Gawd I wish this was coming for PC!"

- Athlon7 see all 36 comments

Battle.net Interview: Blizzard's Greg Canessa on the Marketplace, LAN Plans, and Console Potential

By Nick Breckon, Aug 24, 2009 5:20pm PDT

In the months leading up to BlizzCon, it was tough to gauge the level of Blizzard's ambition in regard to the new Battle.net. During interviews,...

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"Since when does buying a game mean I am a Thief or Pirate? - no LAN is simply ..."

- LBK_1975 see all 57 comments

Rage Interview: id's Tim Willits and Matt Hooper

By Chris Faylor, Aug 20, 2009 2:17pm PDT

The first title out of famed Doom and Quake creator id to be simultaneously developed for PC, PlayStation 3, Xbox 360 and Mac, Rage almost immediatelyre-ignited the

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"Hardcore competitive gamers don't / didn't buy games. Willits has previously mentioned that ..."

- Fuzzwah see all 73 comments

Interview: id's CEO Talks Rage, Doom 4, Quake Live Subscriptions and Mysterious Women

By Chris Faylor, Aug 18, 2009 3:31pm PDT

All things considered, the interview was progressing normally. id CEO Todd Hollenshead and I were sitting across from each other in the QuakeCon...

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"Rofl, just read the entire article and then started on the comments section to see you are ..."

- Tanamil see all 56 comments

Trine Interview: Frozenbyte on Pricing, Online Co-op, Future Projects and More

By Nick Breckon, Jul 15, 2009 12:00pm PDT

As a big fan of Frozenbyte's slick platformer Trine, it was unfortunate to see its recent PC release somewhat confused by price-point discrepancies and puzzling platform information. A typical Trine discussion included any, or all, of these que

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"Agree completely. The demo was fantastic and I reeeeally wanted to buy it, but when I saw the ..."

- gtrogers see all 65 comments

Borderlands Interview: Gearbox's 'Games Are Fun' Epiphany and Why It's Already Thinking DLC

By Chris Faylor, Jul 02, 2009 3:13pm PDT

"The art style...is the glue to everything," Gearbox's Mikey Neumann explains above the gentle hum of a crowded meeting room during E3. "It allows...

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"All it means about cert is that they can't ADD anything new, now they have to polish. There ..."

- PixiNova see all 70 comments