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Interview: Sheldon Carter from Digital Extremes on the many changes of The Darkness 2

By Xav de Matos, Mar 07, 2011 6:30am PST

Shacknews discusses what nearly four years, a completely new engine, and a totally different developer can do for a series like The Darkness 2 with Digital Extremes project director Sheldon Carter...

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"I own The Darkness (free copy yay), but I too, have never actually played it!"

- dpgagnon see all 24 comments

Interview: DICE GM Karl Magnus Troedsson on Battlefield 3 and the 'dying' PC platform

By Xav de Matos, Mar 02, 2011 8:50am PST

After seeing the first gameplay of Battlefield 3, Shacknews spoke with Karl Magnus Troedsson, General Manager of the series developer DICE. We discuss the game's tone, adding single-player, and the "hardcore" PC market...

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"My hope is that BC2 was a bit of a "test lab" for DICE, and that they learned alot of lessons as ..."

- WebFusion see all 84 comments

Interview: Obsidian CEO Feargus Urquhart

By Jeff Mattas, Feb 24, 2011 12:00pm PST

Obsidian Entertainment, located in Irvine, California, is a developer best known for making a stable of high-quality sequels for successful...

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"Should read: should be: "Obsidian Entertainment, located in Irvine, California, is a ..."

- bnajbert see all 25 comments

Interview: Stout Games' Jeroen D. Stout on 'Dinner Date'

By Jeff Mattas, Jan 11, 2011 10:30am PST

Not long ago, I got to review indie developer Stout Games' 'Dinner Date,' a curious character-study that puts players inside the s

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Interview: Jon Shafer, Ex-Civ 5 Lead Now at Stardock

By Brian Leahy, Jan 05, 2011 12:00pm PST

Yesterday, it was announced (unofficially) that Jon Shafer, the lead designer of Civilization V who recently left Firaxis, had been hired by...

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"LOL, congrats Jon! You've just joined the Uwe Boll of video games, way to flush your career ..."

- Gahenna see all 28 comments

Homefront Interview: Rex Dickson on the Battle Between Campaign & Multiplayer for Your Attention

By Xav de Matos, Nov 04, 2010 8:40am PDT

Homefront is the upcoming first-person shooter from Kaos Studios, published by THQ. Potentially the publisher's premiere shooter franchise--

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"Sounds like a grimmer/grittier version of freedom fighters with a first person perspective, ..."

- GPUX see all 19 comments

Mortal Kombat Interview: Ed Boon

By Brian Leahy, Oct 26, 2010 1:00pm PDT

With the early 2011 release of Mortal Kombat getting closer and closer, I shot some questions off to series co-creator and game creative director...

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"So instead you asked him purely the questions every other media outlet asked and in vague enough ..."

- SFtheWolf see all 22 comments

StarCraft 2 BlizzCon 2010 Interview: Lead Producer Chris Sigaty

By Brian Leahy, Oct 25, 2010 4:30pm PDT

At BlizzCon 2010, I sat down with StarCraft II lead producer Chris Sigaty to talk about Heart of the Swarm, custom maps, cross-region play,...

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"But I see the L4D concept as a parody though. I feel that something that doesn't get mentioned ..."

- ImprobableJ see all 22 comments

Halo: Reach Interview with 343 Industries Studio Creative Director Josh Holmes

By Xav de Matos, Sep 10, 2010 6:00pm PDT

Bungie's Halo: Reach is arguably one of the biggest video game releases of 2010. Over the last week we've featured multiplayer tips for newcomers...

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""Partners." That sounds like 343 Guilty Spark makes the introduction, then leaves Halo at the ..."

- HisDivineOrder see all 10 comments

Talking Duke Nukem Forever With Gearbox Software's Steve Gibson

By Garnett Lee, Sep 10, 2010 11:00am PDT

Shacknews founder Steve Gibson spent plenty of time covering Duke Nukem Forever over the years. His move to Gearbox Software now puts him working...

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"2 guns at a time& - meh ... if they worry so much about modern generation of gamers that ..."

- diablo3netua see all 198 comments

Rage Lead Designer Talks PC Version Specifics, the Release Date, and More

By Brian Leahy, Aug 20, 2010 2:00pm PDT

Back at QuakeCon 2010, I caught up with Rage lead designer Matt Hooper after the demonstration of the game running at 60 frames-per-second on all...

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"The thing is there came a point where game development where you couldn't compete with big ..."

- doc.solo see all 75 comments

id Software's Steve Nix Talks Quake Live Plans, Future

By Brian Leahy, Aug 16, 2010 1:20pm PDT

Right before QuakeCon 2010, id Software announced that Quake Live, it's free-to-play, browser-launched version of Quake III Arena, had left beta...

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"Yeah the thing people forget, Quake 3 isn't free. Someone has to host the servers, work on the ..."

- Terbo see all 42 comments

Warhammer 40,000: Space Marine Interview with Producer Andy Lang

By Xav de Matos, Aug 13, 2010 6:00pm PDT

After watching a lengthy single-player demo of Relic's upcoming third-person shooter Warhammer 40,000: Space Marine, we were shuffled into a quiet...

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"Consoles had nothing to do with Relic abandoning DX10. They did that with Dawn Of War 2 remember. "

- free2game365 see all 39 comments

Civilization 5 E3 2010 Interview [Updated]

By Brian Leahy, Jun 24, 2010 6:00pm PDT

[Update - 6/25/10] Added clarification about multiplayer modes available at and after launch. At E3 2010, I had a chance to have a quick chat with Civilization V producer Dennis Shirk following a demo of the impending strategy seq

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"oh well looks like if I press RANDOM MAP the tutorial is in there... make sens.. "

- Frush81 see all 25 comments

Marvel vs. Capcom 3 E3 2010 Interview

By Brian Leahy, Jun 24, 2010 10:10am PDT

Marvel vs. Capcom 3 was playable at E3 2010 (you can

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""That announcer voice would piss me off after about 30 seconds. :-/ And is it really necessary ..."

- SFtheWolf see all 5 comments