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Heroes of the Storm technical director discusses the Eternal Conflict update and more

By Ozzie Mejia, Jun 07, 2015 5:00am PDT

This has been a big week for Heroes of the Storm, featuring the game's official launch, the arrival of Johanna, and the announcement of the Eternal Conflict update. Prior to all of this, Shacknews stopped with technical director Alan Dabiri to discuss these items and mo...

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How a Disney Infinity figure is made

By Ozzie Mejia, May 20, 2015 8:00am PDT

Disney Infinity has become more than a family-friendly experience for all ages. It's also become a collector's dream, with figures spanning nearly all of Disney's properties, homegrown and beyond. Shacknews recently spoke to Avalanche Software Studio Art Director and key arc...

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"Naw hoarders collect everything. We only collect certain things!"

- Galadriel07 see all 17 comments

Life is Strange's co-director discusses the episode 2 ending fallout, Max's powers, and friendship

By Ozzie Mejia, May 19, 2015 7:00am PDT

With Life is Strange's third episode releasing this week, Shacknews took the opportunity to speak with co-director Michel Koch from Dontnod Entertainment about how the ending from episode two will affect the story going forward. He also talks about Max's powers, her friendsh...

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Insomniac Games Talks Ratchet & Clank Movie

By John Gaudiosi, May 13, 2015 3:00pm PDT

Shacknews talks to Ryan Schneider, chief brand officer at Insomniac Games, about the company's first foray into Hollywood in this exclusive interview.

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TowerFall Ascension creator discusses the Dark World, co-op, and walking away

By Ozzie Mejia, May 13, 2015 1:00pm PDT

TowerFall Ascension creator Matt Thorson worked for nearly a year to put together the Dark World expansion. Now that it's ready, Shacknews reached out to him to talk about the expansion's new features, new co-op campaign, and whether he's ready to move on from TowerFall.

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"I hope he gives some thought to returning to An Untitled Story someday, either making a sequel ..."

- deathofrats see all 2 comments

Invisible, Inc. programmer discusses design, stealth, and procedurally-generated stages

By Ozzie Mejia, May 12, 2015 12:00pm PDT

Klei has brought Invisible, Inc. out from the shadows today. To learn more about the studio's latest stealth game, Shacknews spoke to programmer/technical designer James Lantz.

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"The ui was quite dense 6mo+ ago. On release I have no problems except for flipping between the ..."

- threeup see all 6 comments

Democracy 3 creator discusses the game's growth, complex voters, and politics

By Ozzie Mejia, May 08, 2015 2:00pm PDT

Coming off this week's elections in the United Kingdom, Shacknews decided it was a good time to visit with Positech Games' Cliff Harris, creator of the political simulator Democracy 3. Among the topics touched on are the game's progression since its 2013 release, the complex...

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"Very cool. Loved hearing about how deep he really goes into the different types of voters."

- Mecha Tofu Pirate see all 3 comments

Heroes of the Storm designer discusses eSports, balance, Battleground design, and the June 2 launch

By Ozzie Mejia, Apr 27, 2015 1:00pm PDT

Yesterday was a big day for Heroes of the Storm, as the Grand Finals of the college Heroes of the Dorm tournament aired in front of a nationwide ESPN2 audience. Prior to the event, Shacknews had an opportunity to speak to one of the game's designers about how the game has gr...

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DICE general manager discusses Star Wars Battlefront and working with the film archives

By Ozzie Mejia, Apr 21, 2015 6:00am PDT

Shortly after checking out the Star Wars Battlefront reveal, Shacknews caught up with DICE general manager Patrick Bach to learn more about what folks can expect from the upcoming game and also learn more about the developer's relationship with Lucasfilm.

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Guitar Hero Live - Andrew and Joe's Excellent Adventure

By Ozzie Mejia, Apr 18, 2015 8:00am PDT

Guitar Hero is back! So who better to get a first look at Guitar Hero Live than Shacknews' resident rockers, Andrew and Joe? Join the Shacknews video crew, as they speak to director Jonathan Napier and rock out on stage.

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InXile's Chris Keenan talks Wasteland 2's Xbox One and PlayStation 4 debut

By Daniel Perez, Apr 17, 2015 9:00am PDT

InXile Entertainment is headed to both the Xbox One and PlayStation 4 later this summer, so we decided to talk with the studio's project lead to discuss the improvements the RPG will receive and how PC owners will benefit from its upcoming release.

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How Project X Zone 2 looks to follow-up on the scope of the original

By Ozzie Mejia, Apr 16, 2015 12:30pm PDT

Project X Zone was a massive crossover between gaming franchises from three gaming giants. Shacknews asks how the team is seeking to follow on their original effort for this fall's Project X Zone 2.

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"I liked the idea of the first game but story felt like it was jumping around randomly while ..."

- melkore see all 2 comments

Get an early look at Hiveswap, the Homestuck Adventure Game

By Steven Wong, Apr 05, 2015 12:00pm PDT

The popular webcomic Homestuck is now a PC video game called Hiveswap thanks to a $2.4 million Kickstarter campaign. Check out the adventure game in action with this gameplay interview.

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The Division's David Polfeldt Talks About Post-Apocalyptic New York

By Steven Wong, Apr 04, 2015 12:00pm PDT

Massive Studio Director David Polfeldt discusses the Ubisoft open world RPG game set in New York City, Tom Clancy's The Division, in this exclusive gameplay interview.

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Magnetic: Cage Closed programmer talks blending first-person puzzles and magnets

By Shack Staff, Mar 31, 2015 3:30pm PDT

What does it mean to be the master of magnetism? Andrew visits with The Guru Games' Petter Henriksson to find out more about Magnetic: Cage Closed.

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