Shack Reels: Darkest Dungeon 'The Cove' Developer Interview
Andrew talks with Chris and Tyler, the creators of Darkest Dungeon, about the newest edition to the game, The Cove!
READ MORE >Shack Reels: Cities Skylines: After Dark Interview with Karoliina Korppoo
Cities Skylines is getting dark! Karoliina Korppoo gives Andrew the scoop on the difficulties of bringing Cities Skylines to a night setting.
READ MORE >Shack Reels: The Banner Saga 2 Features & Gameplay Interview with Steve Escalante
Andrew caught up with Steve Escalante from Versus Evil at PAX 2015! Here is a breakdown of everything you need to know for the highly anticipated sequel!
READ MORE >Forza Motorsport 6 content director on why microtransactions are gone and ongoing challenges
Shacknews recently had a chance to speak with Turn 10 Studios content director Bill Wendl about Forza Motorsport 6. The topics included the lessons learned from Forza 5's microstransaction controversy, the new mod system, and the continuing challenges of keeping up with new ...
READ MORE >Shack Reels: Stone Cold Steve Austin Talks WWE 2K16
WWE superstar Stone Cold Steve Austin talks Visual Concept's and Yuke's WWE 2K16 in this exclusive interview from SummerSlam 2015.
READ MORE >"When Stone Cold says 1000 Acre, it sounds a lot like something else...."
see all 2 commentsBattlefield 4 producer discusses 'Night Operations' and how nightfall changes the game
It's easy to assume that a Battlefield 4 map switching to night is simply an aesthetic change, but the upcoming Night Operations update promises to be far more than that and change the game in ways the average Battlefield player may not be considering. To learn more about it...
READ MORE >Turtle Beach CEO discusses Hypersound audio tech and future products
Turtle Beach is turning 40 in 2015, but the hardware manufacturer is not planning to slow down. Shacknews Showcase's Andrew Zucosky recently sat down with CEO Jurgen Stark to discuss upcoming headsets, as well as talk about the company's Hypersound tech and the products that...
READ MORE >Shack Reels: Dark Souls 3 Preview: Battle Arts and Difficulty
Andrew speaks to Nicholas O'Leary to get the low down on Dark Souls 3, its Battle Arts system, and brutal difficulty.
READ MORE >Rising Thunder's Seth Killian discusses simplicity in design and the game's future
Rising Thunder has just stepped into the arena with its technical alpha, but fighting game legend Seth Killian foresees a bright future for the game. Today, Killian answers questions from both Shacknews and Chatty's ShackFighter representative, bcyde, about the game's design...
READ MORE >"Yeah it'll be interesting if they're planning to go esports with it if they have local network ..."
see all 4 commentsShack Reels: Skylanders SuperChargers interview w/ Vicarious Visions President Guha Bala
Shacknews catches up with Guha Bala, president of Vicarious Visions, to talk about Skylanders SuperChargers.
READ MORE >Shack Reels: NHL 16: EA Sports Hockey League, Precision movement, and more with Dean Richards
Eric catches up with Dean Richards of EA Sports to talk all things NHL 16. From the EA Sports Hockey League, to the new beard mechanics in the game, its all here!
READ MORE >Shack Reels: Rainbow Six Siege: Terrohunt Gameplay & Interview with Andrew Witts
Let's hunt some terrorists in Rainbow Six Siege! In this developer interview, we chat with Andrew Witts about the Terrohunt game mode and what we can expect from it.
READ MORE >"I am so fucking hyped for this. Thanks for the video. Good stuff. :D"
see all 5 commentsHearthstone director on why Grim Patron nerf and new classes are not in the cards
There's a lot of 'new' coming in Hearthstone's upcoming Grand Tournament expansion. However, there won't be a lot of change, as far as classes and nerfs go. Game director Eric Dodds talks to Shacknews about why new classes are not coming to Hearthstone and also why Grim Patr...
READ MORE >""That means there's sort of 81 possible matchups there" What? This guy is the Game director? ..."
see all 2 commentsActress Michelle Monaghan Gets Her Game On In Pixels
Actress Michelle Monaghan talks about her own gaming background in this exclusive interview from the Pixels world premiere in New York City.
READ MORE >Star Wars Battlefront audio artist discusses weaponry, Star Cards, and more
While Joe and Ozzie were off playing with the Survival missions for Star Wars Battlefront at E3 2015, that left Andrew to learn more about this game mode and the available weaponry from EA's audio artist, Jamie Bell.
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"Banner was a pretty good game. I remember it being extremely difficult though. I think I may ..."
- frenziedbadger see all 2 comments