Quest 64 - An in-depth look at one of the most beloved RPGs on the Nintendo 64
As part of my skankcore64 project, I want to take a little time to reflect on each game that I play. These will be a retro review, where I judge the game on its own merit for the time it appeared. I don't want to compare them to recent games, unless its a direct sequel or franchise continuation.
Quest 64
There's a fish that stands on a fence post
Can be completed
Why can't I rate this a zero?
Looks terrible
Sounds terrible
Written terribly
Linear yet still easy to get lost
Where the fuck is the Dad?
Octogonal Turn-Based Combat
Fuck this game
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The wait is over. A comprehensive review of the finest 64-bit RPG.
Read more: Quest 64 - An in-depth look at one of the most beloved RPGs on the Nintendo 64-
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Trying to do 3D on a system with that little available space basically left nothing for anything else unless you priced your cartridge up to cover additional chips. It's part of the reason why collectathon platformers became such a big genre on the system, it didn't require drawn out sections of dialog and narration where custom animations would be needed compared to the massive amount of storage available on a CD which allowed for such things, including prerendered movie content.
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Ditto, my household was Nintendo centric till we finally got a PS2 like halfway through that era (2003 I think?). I went from loving RPGs to getting good at (often badly made) 3D platforming, horrendous early 3D FPS controls, and sub-20 FPS racing games since that's all that ended up being good/popular on the system.
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They made Paper Mario for the N64 instead, which, IMO, is the second best Paper Mario game and the require precursor for one of, if not the best Mario RPG of them all, Thousand Year Door. I honestly don't think SMRPG:LotSS would have worked on the N64 because they'd have tried to make it polygonal which likely would've ruined literally everything else about how it functions and presents itself.
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