Daikatana ported to Apple Silicon

Daikatana ported to Apple Silicon

I can't leave without my buddy, M1 Superfly!

Schnapple

I run the site Mac Source Ports where I'm building or providing links to all of the signed and notarized game source ports I can for the latest Intel and Apple Silicon Macs. I've got Quakes 1, 2 and 3, DOOMs 1, 2, 3 and BFG, and less obvious stuff like Diablo.

Today I've added a Universal 2 build of John Romero's Daikatana.

"I didn't know it was on Mac" 

It wasn't, originally. 

"I didn't know they'd released the source"

They didn't. 

A few years back some folks reached out to someone (I'm guessing The Romero) and was able to legally obtain the source to Daikatana to fix it up, though the source would continue to be publicly unavailable. The result was the Daikatana 1.3 Project and they've delivered a version of the game that's improved the original considerably. Here's GManLives' take on it:

I went to go download the Mac version to discover it was an older 32-bit build and they needed a Mac maintainer. So I volunteered and I've been picking at it for months. Last week I got it running on Apple Silicon (it also runs on 64-bit Intel Macs)

Like with most other source ports you'll have to provide your own copy of the game's data, you can find it on GOG or Steam (you'll have to install it on a Windows machine and transfer the files over, or use innoextract to get the data out of a GOG installer)

I'm not sure how many people will find this interesting but in any event, I'm trying to branch out and help maintain games which otherwise might not appear on modern Macs. 

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