ICYMI: Beneath a Starless Sky: Pillars of Eternity and the Infinity Engine Era of RPGs
Read the latest Shacknews Long Read and watch exclusive video content centered on Pillars of Eternity, Baldur's Gate, and other classic RPGs.
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Read the latest Shacknews Long Read and watch exclusive video content centered on Pillars of Eternity, Baldur's Gate, and other classic RPGs.
Brennecke has been a Shacker even longer than he's been a developer at Obsidian Entertainment. Now is your chance to ask him anything about Pillars of Eternity, his career at Obsidian, and game development.
From the Sword Coast to the Deadfire archipelago, Beneath a Starless Sky explores the making of the Infinity Engine RPGs, the history of Black Isle Studios, and the development of Obsidian Entertainment's Pillars of Eternity franchise.
Twenty-four hours before Pillars of Eternity II: Deadfire launched on May 8, 2018, Shacknews visited Obsidian Entertainment to interview developers about the game's development and its roots in classic RPGs.
A new recurring feature and a sneak peek at the next Shacknews Long Read, Shacknews Long Tables feature panel-style discussions with developers. For the inaugural edition, host David L. Craddock sat down with developers from Obsidian Entertainment to discuss RPG design and the launch of Pillars of Eternity II: Deadfire.
Tune in at 12:00pm Eastern / 9:00am Pacific to check out our 35-minute documentary-style video on the launch of Obsidian's Pillars of Eternity II: Deadfire.
Over the river and through the woods, to grandmother's house from hell.
Almost 24 hours after a rousing round of Doom, David Craddock stepped back into the Great Quakeholio mini-boss arena to take on a challenger in Quake.
Shacknews' Long Reads Editor went one-on-one in Doom with a lucky challenger in the inaugural Great Quakeholio Tournament. What the frag happened?
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