Where's our The Division review?

We answer all of your hard-hitting questions.

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Tom Clancy’s The Division is now available on PC, PlayStation 4, and Xbox One, although you may have noticed we don’t have a review published for the title when we typically have one ready for you to read by a game’s launch.

For The Division, Ubisoft decided to not have a review event nor populate its servers prior to its official release for reviewers. The company said it’d be “impossible” for it to populate the servers in a way that would replicate The Division on launch day. As a result, we will need to work on our review starting from The Division’s launch, playing alongside the rest of you. God help us.

We’re going to be working extra hard to publish our review of The Division in a timely manner. In the meantime, if you already own The Division and need some assistance getting the most out of the game, be sure to check out our guide content which we’ll also be working on throughout the week. That is, if you can actually connect to the game.

Senior Editor
From The Chatty
  • reply
    March 8, 2016 7:13 AM

    Daniel Perez posted a new article, Where's our The Division review?

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      March 8, 2016 7:19 AM

      Seems like a reasonable stance for ubisoft to take to ensure their game is fairly represented.

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        March 8, 2016 7:22 AM

        Which means it should also be fair for reviewers to blast them for network issues.

        I like reviews, but with MP games I almost feel like the reviews themselves have to be ongoing and updated like the games.

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          March 8, 2016 7:45 AM

          Exactly. Considering The Division servers have been hit or miss this morning, it's definitely now fair game to be critical of it if it continues through the review cycle.

          Speaking of which, I just checked again for the PC version and I was finally able to connect.

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          March 8, 2016 7:51 AM

          Have they not been able to 'blast them' for network issues in the past? Were there gag orders in place for network issues that publishers made reviewers sign?

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            March 8, 2016 8:04 AM

            i would assume there are not usually network errors till all the common folk join on day 1 after the review has been finalized and posted

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              March 8, 2016 8:06 AM

              Right, but I'm asking if there's been any reason historically why those issues weren't brought to light and reviews updated when those issues appear, other than publications deciding it's not worth their time to accurately inform consumers.

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                March 8, 2016 8:11 AM

                Diablo 3 and WoW are good examples of when that happened. In both cases early reviews were very optimistic and pleased with the game, but the first (month in WoW's case) few days of experience for users was terrible and most reviews were not updated.

                A lot of people shit on Polygon for doing review updates post-launch when the server issues are first encountered, so that would be why: why those issues weren't brought to light - Users complain when publications do that.

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                  March 8, 2016 8:18 AM

                  Yep. The problem is essentially that no one launches a perfect game. And, with all the benefits and downfalls of easy patching, the game changes in those first couple weeks and might change drastically in the next couple months.

                  But, the vast majority of new game's sales still come in the first week. So, publishers really want good reviews during that crucial period.

                  Ubisoft took a risk by not having reviewers play in early network situations because if they do blast them for network problems, it could sink sales. But we all know that they will be fixed right????

                  But this is what you get with online gaming. If they can't make the game experience worth reviewing in a limited network setting, then it will be reviewed based on the full network environment.

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                  March 8, 2016 3:23 PM

                  I just think it's really shitty to update a review a week later. I would imagine that a lot of a big games' sales are in that first week. Your readers may have bought that game on your glowing review. You can update that review a week later but the damage is done and your reviews are no longer trustworthy. There's now this potential of a week after, a review update turns the review into Must Buy to Wait and See potentially.

                  If there are potential reservations on whether a game can stand up to the load technically, it should have been in that first review. The reservations should have been clear, the review maybe should have been listed as a work in progress review, maybe hold off on a score, maybe hold off posting the review at all till the day after launch. Naw, gotta drive traffic to the site and pay the bills, let's sell out the people that trust us for reviews and buy games based on that trust to bring in some review traffic.

                  Update a finished review? Too late, fuck you.

                  I want a review for this game but what Ubi did makes sense. What were people even going to review anyway? It seems like a huge portion of the content is going to rely on people being in that game. Sure, they benefit if they think it's going to review bad but I think there's a strong case to be made that a review before launch on this type of game wouldn't do the game justice.

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                March 8, 2016 4:10 PM

                I dont think metacritic will change a score after a review is published. They never dropped the Polygon score for SimCity from a 9.0 to the ever decreasing figure they gave it post release.

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            March 8, 2016 4:08 PM

            [deleted]

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              March 8, 2016 5:22 PM

              And? That seems to speak more to a lack of due diligence by outlets to keep their content up to date. It should't be up to the publishers to try and simulate an approximation of what load may or may not be on release date for reviewers.

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      March 8, 2016 3:34 PM

      So what's the consensus? Watching Lirik stream at level 13 and it seems really repetitive.

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