The Carmack & The DOOM
The renderer is completely new, and very different in structure from previous engines. Interestingly, the interface remained fairly close for a long time, such that I was able to develop most of the DOOM renderer using the rest of Q3 almost unmodified. It finally did diverge, but still not too radically.
Btw, kinda on the topic. I fixed a couple of errors on those fake doom screenshots, sorry about that.
From The Chatty
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dam u