DNF And New Tech
1) We've had skeletal/motion capture/facial animation for over a year. We aren't doing 40 bones in the face, but then again DNF will be out a couple years before this next gen stuff ships.
2) Landscape is cool. We had our own landscape engine capable of ten's of thousands of polys at 50 fps a long time ago. They are about the simplest rendering engines to write. We decided a bit ago that merging that tech into Unreal for DNF was beyond the scope of this game. Same goes for adding in Epic's stuff (which looks sweet). Added to which, Epic's new tech is targetting hardware that won't be commonplace (a majority of the market) for 2 years.
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booya0!!!!!!