Evolve video addresses asymmetrical multiplayer and team parity
Turtle Rock Studios and 2K are preparing for Evolve's 'Big Alpha' weekend. A new behind-the-scenes video, hosted by Adam Sessler, discusses the concept of asymmetrical multiplayer and what the team hopes to get from this upcoming weekend.
2K Games and Turtle Rock Studios' big 4v1 multiplayer monster-hunting fest has undergone quite a few changes since its last alpha, enough to justify a notable delay. Like any primal beast, though, Evolve continues to adapt and adjust over the course of its development. In preparation of the upcoming Big Alpha, some of those changes are now being outlined in a new series of videos.
Hosted by former G4 frontman Adam Sessler, the first of these videos addresses the ongoing process of developing asymmetrical multiplayer. Sessler speaks to Turtle Rock design director Chris Ashton and creative director Phil Robb about carrying forward the 4v1 concept forward, while addressing the numerous technical challenges that have surfaced over the course of the project. They also talk about the intense challenge of creating parity between the monsters and the various hunter classes. In particular, the team discusses the differences in play between the brutish Goliath and the flying Kraken.
This is the first of five videos set to release over the course of the next few months. You can check out the whole thing below. Evolve is set to release in February 2015, barring any further issues in this weekend's Big Alpha period.
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