More On Halo PC

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Since everyone loves the pretty Halo pictures but no one is too sure if we'll actually be seeing the game on the PC (since Microsoft bought Bungie to do X-Box development), here's another story courtesy of Telefragged. From the latest issue of Edge, a well respected UK gaming print magazine comes this quote from Bungie's Joseph Staten talking about Halo development. This was part of an article about developing games from consoles where various developers had their say

"Throughout Halo's design process, we've had to face tough choices about limiting the game's scope to accommodate lower-end PC systems. Now that we're making the game for the X-Box first and foremost, we haven't thrown away our old performance guidelines, but we certainly feel a lot more comfortable committing to high-poly models, more detailed textures, a litany of shader effects, inane physics - all the really sexy things that X-Box is capable of. Tackling a game as ambitious as Halo, it feels really good to have a clear hardware target. Even better, one that allows the whole team to create stuff that's a lot more complex than we originally planned."

So it really seems that X-Box development is absolutely first and that Mac and PC will trail behind it. Although X-Box specs might not seem much to PC owners next year, the performance that you get from single configuration optimization will probably mean only high end PCs will get to enjoy the game, if at all. Or maybe we get a cut down version. Wouldn't that suck total ass?
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