Why Halo: The Master Chief Collection won't make the jump to PC
343 Industries' Dan Ayoub examines the massive scale of Halo: The Master Chief Collection and notes that the priority is getting it right on Xbox One.
Most Xbox One owners are excited to see Halo: The Master Chief Collection make its way to their console in November, however there's also a large sector (many comprised by our own Chatty community) that are wondering if Master Chief will ever land on a PC platform again. Recently, 343 Industries' Dan Ayoub addressed this topic.
"From a technical standpoint, you look at the architecture of the Xbox One and there are some similarities to the architecture of a modern PC," Ayoub told Kotaku. "That certainly makes that sort of cross-platform development easier. But beyond that the ease goes away. Master Chief Collection is massive. We have to coordinate four games, 100-plus maps, a lot of new cinematics, and Halo 2 Anniversary."
Ayoub adds that the sheer volume of the project meant that the team could only focus on a singular platform, with 343 feeling it best to focus on Xbox One at the moment. He also notes that since it's the ten-year anniversary of Halo 2 on the original Xbox, the Xbox users should get the first crack at an Anniversary Edition. With that said, Ayoub didn't rule out the PC platform entirely.
"Obviously as part of Microsoft, PCs are part of our business," he added. "When you look at that market and community, there's almost limitless possibilities in terms of what we can do."
Halo: The Master Chief Collection will land on Xbox One on November 11. You can check out our preview coverage here.
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Ozzie Mejia posted a new article, Why Halo: The Master Chief Collection won't make the jump to PC.
343 Industries' Dan Ayoub examines the massive scale of Halo: The Master Chief Collection and notes that the priority is getting it right on Xbox One.-
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I would have bundled a copy of the PC version in each Xbox One copy to unlock at a later date (maybe with an additional fee, free with Xbox Live Gold) that syncs cloud saves between both versions.
PC gamers get their copy (and a short incentive to get an XB1) and MSFT Artificially inflates the sales of the XB1 game.
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"Obviously as part of Microsoft, PCs are part of our business," he added. "When you look at that market and community, there's almost limitless possibilities in terms of what we can do."
Man, they must have like a big container of bullshit phrases to spout out about the PC and just randomly pull one out and say it whenever asked about PC. Sort of like whose line is it anyway in regards to providing PC support. -
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I've played the PC ports of Halo 1&2 and both felt like really boring games. Really generic FPS games, but they can be mentioned to be some of the first with the dumb idea to carry only two weapons at once etc.
The levels started to be annoyingly bland and repetitive especially when the Flood came to the picture.
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It IS a pc, by most standards. Its got an x86_64 based cpu/gpu dealy. Its like a laptop w/ 'integrated graphics' except someone ripped out the integrated graphics and replaced it with an integrated beefy as fuck (relatively speaking) system.
Considering a 'dev kit' for these things is just a pc (from what i understand) yes, it would be fairly easy to port over.
That said, i am not a game developer, just a web developer, and i dont know shit.
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Porting the Halo games (including 2 but doing it right, no the total mess it is on PC now) at the right price won't be a slap in the face.
Saying they are commited to PC and then porting the Halo games to Xbox One but not to PC is. Even more with the hardware on the xbox one beeing more silimar to the one on PC than any of the previous generations.
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Lost interest in Halo after Halo 2 became a Vista exclusive. Halo for PC was consolized with the controls anyways, way too slow and 'floaty'. I'm sure that if they had put in actual effort for the PC, that I'd have been hooked, but that's a 'what if' that resulted in lost potential sales. M$ hasn't seemed to care about supporting the PC for nearly a decade. You can tell by how much effort they put into DirectX, and how it took AMD's Mantle pitch to shake Microsoft and get them off their collective asses and do something...anything to improve PC gaming and performance.
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Halo's PC port history is shaky. Halo CE which was done by Gearbox initially launched with issues pertaining to Ati Radeons drivers but, once ironed out, became one of the smoothest MP experiences at the time. I felt the game was a natural fit for the PC.
But then Bungie/MS handled the Halo 2 port and its was probably the most shoddy PC port of any game (short of any Capcom port) I ever played.
the difference between the two games was that Gearbox rebuilt portions of the game from scratch if it didnt perform properly on a PC, BumGie/MS just stuffed it into a PC game box and shipped it.
Frankly, if a port cant be done properly, I'd rather not have it at all. the series deserves better than half-assed attemps.