Evolve creative director discusses eSports possibilities

Evolve is set to be an intense competitive experience and Shacknews asks how it will fit within the realm of eSports.

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Turtle Rock and 2K Games are carefully working out the kinks in Evolve, which is evident after it was delayed shortly after its alpha weekend. However, there was still plenty to show off at this year's Gamescom and Turtle Rock creative director Phil Robb took a moment to speak to Shacknews.

Robb touched on the eSports possibilities presented by Evolve and how the potential for this direction has grown over time. For more information, you can check out the full interview below.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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  • reply
    August 26, 2014 1:30 PM

    Ozzie Mejia posted a new article, Evolve creative director discusses eSports possibilities.

    Evolve is set to be an intense competitive experience and Shacknews asks how it will fit within the realm of eSports.

    • reply
      August 26, 2014 1:34 PM

      I wish companies would get it in their heads that they cannot force this. You can encourage it and provide the right tools, but you should never build your project with the assumption you'll have ongoing sales from an esports community.

      Also, sorry Ozzie, I cannot watch the video here, so if that was covered, d'oh!

      • reply
        August 26, 2014 2:20 PM

        Yeah in the vid, he said it was not designed around eSports, but that just in some of the public demos they tried shoutcasting it and people were really into it and it drew crowds.

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