The Witcher 3: Wild Hunt may not have 1080p or 60 frames per second speed on consoles
The game's visual effects artist says the team will still make the game beautiful, though.
With all the hubbub going into 1080p resolution with games and the desire to have it run as fast as possible (like 60 frames per second), certain publishers are facing a little bit of stress trying to meet this criteria. Amongst them is CD Projekt Red, who are toiling away on The Witcher 3: Wild Hunt in time for its early 2015 release.
The team decided to clear the air today and admit that the game won't quite be the next-gen looking beast so many people desire. Speaking with Worlds Factory, visual effects artist Jose Teixeira explained, "Ideally, we're pushing for 30 frames per second. The resolution, honestly, it depends; we're working on it, we're trying to get it as high as possible." (It appears they were talking about the console versions, but they weren't specific.)
He continued, "If we can make it at 1080p, sure, but I don't know if it's going to make it. To be honest, I really don't know. Probably not. But for sure, we need it to run at a smooth frame rate, so at least 30 FPS."
So why isn't the game running at the superb resolution? It's mainly an engine issue. "We’re asking the environment artists to put as many physics objects as possible, of course within the limits of memory and performance, but for example when you go inside the tavern, the tables, the mugs, the chairs are all subject to physics. Geralt has this spell, a push of force, and when he does that everything flies off the table. In the beginning it was crazy, but now we have it under control. It’s going to be great," said Teixeria.
However, the team is working quite well with the next-gen hardware. "To be honest, we were expecting a lot worse. When we first started playing on PS4 and XB1, we expected the game not to work at all, because it was so heavy, so we were expecting it to crash, but it’s actually running. It’s not quite there yet, but it’s running. So I think that with a little more optimization, I think we’ll get it running really well," Teixeria concluded.
The Witcher 3: Wild Hunt will release on PC, Xbox One and PlayStation 4 on February 24th.
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Robert Workman posted a new article, The Witcher 3: Wild Hunt may not have 1080p or 60 frames per second speed on consoles.
The game's visual effects artist says the team will still make the game beautiful, though.-
60fps in particular won't be a true standard until the hardware is so powerful and so cheap that it completely outpaces the ability of devs to create assets to tax the system (i.e. not soon). As long as it's a contest between graphics and framerate though, graphics will win for the typical consumer.
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Its called a PC.
The cost of an above average video card is cheaper than the next gen consoles and has better performance. You no longer need the $500+ video card unless you are doing obscene multi monitor 4X gaming, in which case a $500 video card is pennies to you. A $200 video card will do just nicely. Spank that into a $300 PC from Best Buy and you have your dream machine that will outperform a console for the same price. And yes... its called an HDMI cable to connect that to a TV.
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Downgrading the rest of game, will make it look WAY worse than going back to 720p and 30 fps.
Resolution these days has way way more hype than it should.
And i don't get the thing about getting it in more hands, here we are talking about the console version, everyone is going to get the same experience.
In pc you can always select less taxing options, and resolution, or cap the fps yourself.-
Well they can always drop it to 720 on the old gen too, maybe even lower res and stretch it. You don't get it? You don't need to get it, there are way more people playing on the old platforms, if they are okay gimping it on the new, go right ahead, gimp it on the old and make some extra scratch.
I'm out of it either way, no gimping for me, but I can totally see why they do it.-
They will not only have to lower the resolution. You dont get that resolution is not the only thing that needs resources.
There are lots of things that wont work on last gen even if you dropped the resolution all the way to 800x600.
To make it work on last gen, they will have to completely redesign the entire game, and make the locations way smaller and with way less things in it. So we will end with a worse game, not a game with only worse textures / resolution.
Resolution is just a factor on how many resources the game needs, and judging a game for its resolution is like saying a truck is better than a ferrari because the truck is bigger (more resolution / pixels). And saying that by lowering the resolution it will magically work on last gen is more of the same.-
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So if you now that, why do you want it to be on last gen consoles?
It makes no sense because if they wanted it to fit on last gen, they will surely will have to dial back the pc one too, because they will have to make more radical changes for it to fit.
And they are adapting (by dialing back) the console version, not the pc one, or at least thats what the article hints.-
Ya, "new-gen" consoles are pretty much the avg. denominator. Shouldn't have to worry about PC games getting nerfed due to consoles atm. No dev is going to develop specifically for overclocked CPU's and Titan GPU's.
(well.. occasionally you'll get another Crysis, that wont run maxed, at high res, on most PC's for a few years after release, but that's rare)
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Anyone else find it concerning that they are "pushing for 30 fps"?
Pushing for 30 fps?! Really?!
If they are having a hard time getting a stable 30 frames on "next gen consoles",they might as well ditch it and go back solely to PC.
Funny,we should have seen something like this coming being that they haven't even hinted at minimum specs for PC yet. -
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That was your only issue?
Mine was the terribly unresponsive controls in combat,and the horrendous hit detection.
I remember fighting the troll outside of Flotsom and he was throwing boulders at me,that I was successfully dodging yet still taking damage even though they were nowhere nearly touching me.
I'm really hoping that they got the combat down this time,and from the early looks of it,they just might.
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