DICE continuing work to optimize Battlefield 4 netcode
Battlefield 4 hasn't had the smoothest launch, especially when it comes to online play. But DICE is steadfast in its commitment to stabilize the game's netcode and will continue addressing a laundry list of bugs in the coming weeks.
Let's face it. Battlefield 4's launch could have been a lot smoother, but DICE's latest entry to the series was hampered by a large number of online bugs. Now that many of these bugs are being fixed, DICE has come forward to reinforce their commitment to building a more stable netcode.
"We are working on fixing glitches in your immediate interactions with the game world," states the latest entry to Battlefield blog. "The way you move and shoot, the feedback when you're hit, and the way other players' actions are shown on your screen. The game receives updates from the game server and displays these to the player using a system called latency compensation – this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of 'one hit kills' in the game."
DICE is also looking into a number of other online issues, including rubber banding, player desync, kill camera delays, player damage not registering properly, immediate death upon sprinting, invincible vehicles, shots firing in the wrong direction, Levolution desync, and general lag issues.
The itinerary for DICE looks stacked and the studio is asking for player feedback in order to continue issuing fixes in a timely manner. "We want to assure you that we are constantly investigating, or already in the process of updating, all these items and several more that you've had concerns with – and that we will continue to do so with your help," the blog concluded.
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Ozzie Mejia posted a new article, DICE continuing work to optimize Battlefield 4 netcode.
Battlefield 4 hasn't had the smoothest launch, especially when it comes to online play. But DICE is steadfast in its commitment to stabilize the game's netcode and will continue addressing a laundry list of bugs in the coming weeks.-
if anyone thinks it will be fixed, then i envy you. dice has either no capability or desire, or funding to fix it. its been this way since BF3, and will continue to be. the netcode was undeniably better in BF3 but not by a huge amount. if we could get to that point, then that would be better but i dont see it happening. i never played the older BF games but apparently they were bad too. i think development of BF4 is probably long over anyway, we are just in DLC mode right now, and fixes that were probably specced months before release are just being trickled out. thats the feel i get from it.
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Is that like a "sprint down the hill, travel level in the air, fall, then die" kind of thing? Shadow Warrior has the same thing; I don't think I've beaten the last level without dying in a dumb fashion because I was sprinting down stairs, and forgot about how it's easy to die if you sprint down a hill.
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I dont believe they can just go and quickly increase the tick rate and not introduce some gaming breaking issues. Why add more development time when they can reuse older code that they knew worked somewhat decently across all platforms. At this point I doubt we will see any change to the rate and will just have to see if they change it in BF5.
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I know nothing about net code or programming... But how after so many releases does this happen and go so long without being addressed? Is everything so different? Do they rewrite the code and not reuse tried and true code from the past? Did they get bored this time around and give it to the local zoo monkey to code? I don't understand.
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