Carmack @ QuakeCon

208
Just got out of the Carmack talk and as most people were hoping he gave out a few more details on the next Doom game. I'll do a quick summary before I forget stuff and give you guys a more complete set of things by Monday. Here ya go:

- Doom will be going back to DLLs, and will be using C++ (with the exception of the rendering code) instead of C
- Carmack feels the visual 'wow factor' of the new Doom will be a greater jump than it was from the recent jumps between Quake/Quake2/Quake3. (Lots of neeto new effects), but it will also focus on actual gameplay instead of just that 'wow factor'
- Single player is the absolute focus, and Carmack feels it will be their best single player experience to date.
- The game and editor/tools are now combined. You'll be able to simply type doom.exe -editor for example (Or maybe even an in-game toggle)
- Spending more time on the sound code / game code with the new programmers on the team.
- There probably wont be much discussion on the gameplay specifics since what made Doom so big is always a subject of arguments. (No talking about the game itself)
- All of the Doom code is being written from scratch. Rendering etc.
- A port to XBox is likely, Linux is likely (although it will take some work) and Mac will be OSX only.

6pm update: I just realized I left out one important detail. Carmack mentioned off-handedly that there will be a test release of the new Doom.

Steve Gibson is the cofounder of Shacknews.com. Originally known as sCary's Quakeholio back in 1996, Steve is now President of Gearbox Publishing after selling Shacknews to GameFly in 2009.

Filed Under
From The Chatty
  • reply
    August 5, 2000 2:48 PM

    FUCK U MISTER MORE THAN 10 CHARACTERS.

    Your friend, the Pissed-Off Psychotic-Monk

Hello, Meet Lola