Vita struggled due to smart phones, Sony VP admits
Sony UK managing director Fergal Gara says that PlayStation Vita launched into a different marketplace than existed when the system was being designed.
Vita is a wonderful handheld. However, it hasn't exactly taken over the sales charts. PlayStation UK managing director Fergal Gara recently explained why he thinks the system has been under-performing. The answer all goes back to smart devices, and how the company was unprepared at how different the market had become by the time the system launched.
"In all honesty, higher sales would have been what we had hoped for," Gara told VG247. "The market Vita entered was more complicated than it was when the console was originally thought about and designed. Games on tablets and phones have changed the marketplace and people can't carry too many things around at one time.
"The truth is that the number of people that want the core experience [that Vita offers] is not as big as the number that simply want any sort of game available on the move and, because the likes of a tablet and smart phone are so multifunctional in their use, they will always be very appealing. Really, I think the reason it hasn't sold more is that it comes down to people thinking: ‘Do I need it as well as these other things that are taking my money?'"
CEO Kaz Hirai to admitted Vita was on the "low end" as of this time last year. It subsequently received a price drop and a cost-cutting redesign. Recent efforts from Sony have also bolstered its features, like PS4 Remote Play and PlayStation Plus Instant Game Collection.
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Steve Watts posted a new article, Vita struggled due to smart phones, Sony VP admits.
Sony UK managing director Fergal Gara says that PlayStation Vita launched into a different marketplace than existed when the system was being designed.-
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clearly Nintendo didn't feel like simply outselling its predecessor was cause for celebration like you do, in fact despite that comparison it was closer to cause for panic with how sales were trending and Nintendo's reaction affirms that. The world today is not the same as when the DS launched in 2004. There're completely different sized addressable markets and completely different competitive landscapes.
Yes the 3DS took its time. It experienced a significant downward trend in sales early in life prompting an unprecedented price cut for a Nintendo system. Just because the DS sold worse than that nearly 10 years prior doesn't make it a raging success out of the game, that's a highly overly simplistic comparison of the market and products involved.-
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Yeah it does make a good counter, because you say it's a different world now. So of course the 3DS is out selling the DS, bigger market right. Ok, then why is the vita trailing the psp by a lot. The markets bigger according to you so that shouldn't happen.
Your speaking out of both sides of your mouth. You can't have it both ways.
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It's just the facts man.
http://www.forbes.com/sites/insertcoin/2012/03/06/a-year-later-3ds-sales-make-it-an-unqualified-success/
http://www.engadget.com/2013/04/18/3ds-still-outselling-ds/
It's sold from day one like gang buster, like I said.-
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http://www.nintendolife.com/news/2011/04/3ds_launch_sales_have_been_breaking_records_worldwide
See the point isn't that they had a price drop. The point is before the price drop and after the 3DS has been record setting sales. So where does the idea it had a slow start come from? It's fabricated it's ALWAYS been on a record sales pace. There is nothing slow about that.
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Pretty much it. When the 3DS and Vita were announced everyone focus on the hardware but once the 3DS starting pulling together a string of must have games, the sales picked up accordingly. I really like the Vita as a system and I really want it to succeed but it needs to focus more on games unique to itself rather than poor ports of last gen console games. Tearaway was a great start, but it needs more like it.
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Which immediately makes it not a must play game?
The Vita is failing because Sony don't know how to market it, not because it's a bad system without good games. It's even obvious seeing the comments in here that 90% of people that don't own a Vita aren't even aware of what's actually available on it at this point.
Even Tearaway, a game I would say is a must play game for anyone that actually enjoys videogames, doesn't have any marketing push behind it. That game should have been fucking EVERYWHERE to drum up sales, because it would have worked -
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The existence of other mobile devices has nothing to do with why I've never bought a Vita. The memory cards are way too expensive (even after the price cut) for a system that's so heavily geared toward digital downloads. It's that cut and dried for me. When storage devices are more in line with the market standard I'll be a Vita owner. It's that easy.
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I didn't buy a vita, but for some reason his excuse really pisses me off. Really, cell phones? Even your excuse is fucking lazy.
"Do I need this as well as these other things that are taking my money?"
The attitude you need to take is that you need a product that makes your competitors worry about that, not you. Make a good product and support with games and people will buy it. -
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$10+ games on phones already have a hard time justifying the price to a wide audience. And even then, I'm sure people would rather sink that money on the version that exists on a hand held since it has the better controls or whatever. I think the most I've seen a mobile game sell for and do ok was $6. Otherwise most people are only willing to pay $3-4 for a game on their phones if it's a premium game, otherwise $0-2 is the best price.
Now this has made a lot of mobile games embrace F2P because a few quarters here and there is easier to swallow and it captures parts of the demand who are willing to pay many, many times over. It then promotes game mechanics that incentivizes F2P like game currency, add-ons, etc.
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It's a wonderful handheld that has two great games, Little Big Planet Vita and Tearaway.
But still, two game are not enough for me to buy the console. Though, if I lived in Japan permanently, I could've still gotten it last summer for 5000 yen when one electronics shop was selling it for that price for one day.-
There are actually a few case points why Vita is a failure.
1) No games (Just LBP Vita and Tearaway like I wrote in my previous message)
2) Horrible proprietary memory cards which are way too overpriced
3) Too expensive handheld console, also now that the price is finally lower, it stil doesn't have games so case 2)-
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It's just another case of someone that doesn't own a vita having absolutely no idea about what is actually available on it.
The thing also went through a significant price reduction, and the cost of the memory cards has dropped massively in the 2 years the device has been out.
The gaming community honestly has no fucking clue about what stage the Vita is at.
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