How Grand Theft Auto 5 prevents inter-hero murder
Grand Theft Auto 5 features three heroes all living out their own lives, so what's to stop you from finding one of the others and murdering them?
Grand Theft Auto 5 is trying something new by featuring three lead protagonists, each with their own specialized abilities. But what's to stop you from finding one of your alter-egos and murdering him in cold blood, other than a general sense of right and wrong? According to Rockstar, quite a bit.
Responding to a series of fan questions, Rockstar said that each of the characters are meant to be living out their own lives, so popping into one might put you in the middle of a family scuffle with Michael, or find Franklin flirting. Their locations won't always be plainly obvious, and Rockstar says it's "not always easy" to track them down. If you do find one of your fellow heroes, you can hang out with them, and even smack them around, but you can't kill them.
"They all have remarkable powers of recovery and good health insurance," the blog states. "The game is based on playing all sides of these three characters' interwoven stories rather than having generic, interchangeable leads, so permanently killing a major character in that way wouldn't make sense. If a player is determined enough though, they may well find a way to badly injure one of the characters and switching to that character would just put you in the hospital to continue where you left off."
So basically, it sounds like each of the characters become Wolverine when you're not in direct control of them. Disappointing as it may be to budding psychopaths, that move does maintain Rockstar's ability to tell a story without completely breaking it.
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Steve Watts posted a new article, How Grand Theft Auto 5 prevents inter-hero murder.
Grand Theft Auto 5 features three heroes all living out their own lives, so what's to stop you from finding one of the others and murdering them?-
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Here is a DLC idea for them. or playthru round 2 if they wanted.
the game should record what you did during missions etc.
then when you have finished the game you open up a new character whos goal is to STOP the success of your previous play thru, all of this gets recorded for playback during the next play thru.
and so on. -
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I really want to know how they're going to handle the story of this, if you're able to switch characters at any time, one would assume you can also NOT switch characters as well?
Can I do all of character 1's missions allthe way to the end of the game (or near the end?) and then I need to switch back to character 2 and yet he's referring to things I did hours ago? It's kind of interesting and complete.-
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but it's also completely illogical. If the 3 players are so intertwined and they tell their story the normal Rockstar ways surely one character does something for one of the other characters, or he's impressed or "i heard you recently did that bank gig!" and so on, right?
Except now, I finish 16 missions as "Michael" or whatever his name is but I've done 0 Wayne missions. So I do my first Wayne mission and he comments "I heard Michael just stole that car, crazy guy!!!" except that was Michaels first mission, 4 hours ago.
Does that make sense? The dialogue would be tricky as HELL to write if the characters interact but you can play as whoever in whatever order!-
I'm sure you get to a point where one character is waiting on another character before any more progression can take place. You can play "Michael" forever but you can only play three missions as him before you're waiting on another character to find and bring you the laser sharks or whatever so you can do the next one.
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