Mo' money, mo' options: how cash actually matters in Grand Theft Auto 5
GTA5 changes the money dynamic quite significantly, encouraging players to do whatever they can do secure some dollar bills, by introducing "insanely expensive" new items to buy.
Rather ironically, the Grand Theft Auto series has never really figured out how to let players best spend the mountains of cash they earn in the game. There was never really any need to get cash in previous GTA games, as players were rarely hard-pressed to spend it on anything.
GTA5 changes the money dynamic quite significantly, encouraging players to do whatever they can do secure some dollar bills, by introducing "insanely expensive" new items to buy.
In addition to purchasing property, you'll be able to buy "higher-end guns and vehicles," according to Polygon. Unsurprisingly, things like fighter jets will prove to be quite costly, so "you'll actually have to think about how best to spend your take."
Perhaps one of the more unique ways of getting money in GTA5 is through deep sea diving. By exploring the underwater depths of Los Santos and the surrounding areas, you may discover old cargo ships with loot, or cave systems with long-forgotten treasures. "You head down with no idea what you might find," CVG says in their preview. "Because of that, the world beneath the waves will likely prove a compelling and productive part of your time in GTA V, with the reward system an incentive to repeatedly dig out your scuba gear."
Heists will also play a large role in making--and spending--bank. These challenges require getting additional equipment and hiring additional AI squadmates to help. "Regardless what the end goal is, every aspect has to be constructed by you. That includes sourcing a crew, disguises, locations, vehicles, weapons and no doubt a ton more as you piece together the intricate nature of the criminal puzzle," VideoGamer details.
As a player, you will have to question how much you're willing to pay to get the job done. Obviously, the higher the risk, the higher the return. "More skilled squaddies will cost more, but limit the amount of risk you're liable to face if a heist goes bad," Polygon says.
-
Andrew Yoon posted a new article, Mo' money, mo' options: how cash actually matters in Grand Theft Auto 5.
GTA5 changes the money dynamic quite significantly, encouraging players to do whatever they can do secure some dollar bills, by introducing "insanely expensive" new items to buy.-
-
-
-
Why is that? There were cheat codes for GTA4 and RDR but gameplay was more interesting.
You didn't get a lot of cash from treasure hunting in Red Dead, but searching out landmarks from the maps was still more fun than anything else in that game. Pulling off a bank robbery or exploring the ocean in GTA5 could be just as satisfying.-
-
-
I think I'm just being all "get off my lawn" really. I think cheat codes are terrible, but I remember when I used them all the time in games like Doom and Quake. There's a whole generations that are at that point.
I guess another thing is that the devs are all, "Money matters now, it takes a lot of time to get the really awesome stuff." but then they may trivialize it by having codes that get you that stuff instantly. Why hint down the fastest car in GTA4 when you can have instantly? It makes the claim of "money matters" kind of weak.-
-
Do you really think they'd purposefully invalidate all this content and all these gameplay systems many people worked so many hours on to create and implement if they thought cheat codes made any significant difference?
Rockstar is one of the handful of developers even including those sorts of easter eggs in console games these days. They aren't stated outright, most people won't even use them, more won't know they even exist. They're there for the folks who like to mess around in these open worlds and play how they want to when they get bored of playing by the rules. It doesn't affect you or me or the developers or majority of players in the end. I actually admire them for continuing to include cheat codes in their games, and it's better than people hacking them for similar functionality.
Being upset about cheat codes in a game like GTA is like being mad at mods in Skyrim. It doesn't make any sense. You don't have to use any of them if you don't want to.
-
-
-
-
-
-
-
-
-
-
-
-
-
"You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis or bike races, and - despite Rockstar being coy on this up until now - buy property too. Houses, garages and businesses can all be snapped up, providing a useful, additional revenue source that drip-feeds cash over time. Rather neatly, there seemed to be the suggestion that the men would remain true to their characters too: twentysomething Franklin will like the idea of buying a nightclub more than Michael, who might fancy investing in a marina."
-
That's freaking awesome, thanks for the reply, I must have misunderstood when that info came out what now seems like such a long time ago. Stoked to see property back in the game, that was one big thing I missed in GTA IV, after playing VC and SA and having the ability to buy all sorts of different properties to even Saints Row being able to do that as well, made it stand out even more in GTA IV that you couldn't. Very happy to hear this. I also did some looking around the internet and found out that there will more stuff besides property that you can buy like really expensive planes and such. Can't wait.
-
-
-
-
-
-
-
-