Grand Theft Auto DNA, part 2: the art of sandbox gaming
In part 1 of Grand Theft Auto DNA, we explored how vehicles and driving physics evolved over the GTA series. Today, we discuss the role of sandbox environments like Liberty City and San Andreas.
Playing a Grand Theft Auto game is a lot like observing an ant farm. The AI-controlled citizens of Rockstar North's worlds drive around, obey traffic laws or blow red lights, loiter on the sidewalk to panhandle and gab with friends, and throw fisticuffs after getting into a fender bender at the intersection of Columbus and Jade. I've spent hours in each GTA sandbox just driving around, marveling at how alive each world feels.
Players can take a break from rampaging across GTA's virtual cities and watch AI inhabitants go about their routines.
In San Andreas, riding bicycles was more than just a method of transportation.
The logo in the bowling alley was the highlight of GTA 4's bowling minigame.
GTA 5 promises the largest open world in the series to date.
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John Keefer posted a new article, Grand Theft Auto DNA: the art of sandbox gaming.
In part 1 of Grand Theft Auto DNA, we explored how vehicles and driving physics evolved over the GTA series. Today, we discuss the role of sandbox environments like Liberty City and San Andreas.-
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I am looking forward to a new game in the series GTA 5 more specificly, hopefully it comes with new features. Rockstar has certainly mastered the sandbox genre but it doesnt seem like anyone has quite mastered the AI yet. J - GTA 5 Trailer - http://www.vaultf4.com/threads/grand-theft-auto-5-trailer-released.1566/
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Not to steal Andrew Yoon's thunder, but he just posted a Shack story discussing how players can accumulate money in GTA 5. Sure enough, Rockstar plans to incentivize activities like deep-sea diving. Read Andrew's article here: http://www.shacknews.com/article/79028/mo-money-mo-options-how-cash-actually-matters-in-grand#item_30104101
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"Rockstar North chose to preserve its sophisticated world simulator and storyline at the expense of the player's ability to influence her character and the game world."
I agree with the article in general, but I hate to see people say they went for story in GTA IV. To me, San Andreas had the best gameplay, the best characters, AND the best story. Sure, there's that choice at the end of IV, but other than that there's nothing to it. If it was a mob movie it would be a boring one, and there's not a single interesting character in the game (outside of Liberty City Stories). San Andreas is fun and crazy on the surface, but the characters are both real and fascinating and the story is based on the Rodney King riots. As far as I'm concerned, another game like San Andreas would be just about perfect. I just wish they would do a city besides Los Santos or Liberty City again. Chicago, Detroit, more of Vegas, anywhere really. -
jesus christ stop saying ant farm... you think it's an intelligent analogy clearly but saying it like 6 times in one article!
I don't feel gta is anything like an ant farm, actually as opposed to strategy game, the way a game like gta handles memory, it spawns stuff outside of your view and everything follows preset behaviour so as to fool you into thinking you are in an "ant farm"
in a real ant farm if you where to destroy part of the world this would actually have some persistent effect, no-one in games design for me except perhaps the purest of pc based experiments, X3 and Arma, have attempted to keep a track of what is going on outside the players immediate perspective... and if you want to know what it feels like for real you can go and play eve online
so for me gta has always tried to pull the wool over my eyes, I do love it, but in san andreas for example with the draw distance mods you could actually see this going on, enemies disappearing megaman style (where actually they don't so much disappear but are programmed instances triggered by the player location). If you set the friction to minimal on GTA 4 you find that the places the cars spawn at, outside your view, they instantly crash, of course they cannot crash until they exist (in memory).
Anyway I am glad you have properly played and played with (and loved) the games :) I am convinced for every person who buys a book, something like 10% of them actually read it