'Novelty' of Capcom's fighting HD remakes wearing off
Capcom admits that, regarding its fighting games, "we have been quite prolific in these areas and it's probably time for us to slow down anyway."
After rapid releases of new fighting game iterations, the genre died down quite a bit in the 2000s. Capcom, having released umpteen Street Fighter games in the 90s, had to wait until the market was more receptive with the release of Street Fighter 4, nearly a decade later.
Apparently, the company hasn't learned its lesson. After releasing Super Street Fighter 2 Turbo HD Remix, Street Fighter 3: 3rd Strike Online Edition, Marvel vs. Capcom Origins, Darkstalkers Resurrection, etc., it appears that interest in HD revivals of fighting classics is waning.
Capcom's Christian Svensson admitted that "we've probably run the course of feasible titles" for any fighting game revivals. Noting a "dropoff" in sales with every game that gets introduced, Svensson said that the "novelty of such projects is wearing off." Speaking on the Capcom-Unity forums (via Siliconera), he admits that "we have been quite prolific in these areas and it's probably time for us to slow down anyway."
While fighting development may have slowed down, Capcom's not done dipping into the HD remaster pool yet. The company's upcoming remake of DuckTales is hotly anticipated, proving that fans of other genres need to be serviced as well.
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Andrew Yoon posted a new article, 'Novelty' of Capcom's fighting HD remakes wearing off.
Capcom admits that, regarding its fighting games, "we have been quite prolific in these areas and it's probably time for us to slow down anyway."-
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It's already out in Japan on PSN and is coming to the US (and hopefully Australia). It's not a HD remake, just a re-release of the PS2 port:
http://shoryuken.com/2012/12/20/cvs2-confirmed-for-u-s-release-more-news-coming-next-year/
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I'm eagerly awaiting BlazBlue: Chrono Phantasma to be released with the story mode. I never got into Street Fighter in the 90's, and it felt like way too many buttons when I got a chance to try SF4. Also, the story modes of Street Fighter, Dead or Alive, and Soul Calibur didn't really click with me, but after playing through story mode of Persona 4 Arena and BlazBlue: Continuum Shift Extend, I like Arc's system a bit better (...well, mainly specific swaths of control schemes for BlazBlue; I'm best with Noel, but all thumbs with specialized characters like Tager, Arakune, or Rachel).
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wait, I just checked out this video review : http://www.ign.com/articles/2011/08/23/street-fighter-iii-3rd-strike-online-edition-review
that just looks like they used something like those filters for the SNES9x (Kreed's 2xSal Filter) to sharpen up the images. I mean something that has new art that is able to take advantage of the larger amounts of video memory. -
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It's not quite as big as it was around 1992-1994 but fighting games are more popular now than they've been in 15 years. The people who play are extremely dedicated.
If you really dive into fighter the game play gets really deep. I logged about 500 games in StarCraft 2 and I haven't gone back after I got bit by the fighting game bug.-
come by the shackfighter steam chat room. a bunch of us in there who all play and watch streams
http://steamcommunity.com/groups/Shackfighter
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