Single-player games not dying, says Dishonored dev
Arkane Studios' Harvey Smith says that single-player hasn't found its audience limit yet, and more multiplayer games doesn't necessarily mean that pure single-player experiences are dying out.
This generation's focus on online connectivity and publishers' recent attempts to curb used game sales has resulted in multiplayer modes being outfitted for games that previously hadn't seen them. This has led some to lament the death of the pure single-player game experience. Dishonored creative director Harvey Smith feels that those reports are greatly exaggerated.
"Every time someone announces the death of the single-player game, something like The Sims or BioShock Infinite comes along and does different things well," Smith told Games Industry International. "So far we haven't capped out. It's not like Dota fans are buying Dota and not playing Skyrim, or buying Dishonored and therefore not buying Madden. I think there's a bunch of different audience types and we haven't even hit the limit yet."
Smith did point out that the models for games inevitably change, and they already have--from quarters in arcades to retail boxed products, and now the advent of free-to-play games. He also remarked that while he's heard some fans calling for a multiplayer Dishonored, the volume of response has been much heavier on the side of being grateful for a single-player focus.
"I hope there's some specialization happening and people are going to have to do one thing well or three things well instead of trying to do the same 12 things everyone else is doing," he said.
That point is well-made, seeing as some developers have chosen to drop multiplayer while others have regretted their inability to do so.
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Steve Watts posted a new article, Single-player games not dying, says Dishonored dev.
Arkane Studios' Harvey Smith says that single-player hasn't found its audience limit yet, and more multiplayer games doesn't necessarily mean that pure single-player experiences are dying out.-
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high-five abrasion-bro!
http://i.imgur.com/VP203XV.gif -
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Most of the games I buy lately are actually single player games.
I can only handle one or two mutiplayer games at a time, and I tend to dive into them over extended periods of time, so I'm rarely in the market for one and even when I am only the best of the best wins out. Single player games are an entirely different beast entirely which makes it easier to buy more of them. -
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I've enjoyed some multiplayer in my day (I'll be 30 this year). The last games I really enjoyed playing deathmatch on were the likes of Duke Nukem 3D, Quake 2, and Unreal Tournament (the first one).
Now, Dead Island I've played five times, but I only co-op it with my brother. It's a blast. Tried playing it single player and it sucked. Doing the Ryder White campaign alone just felt... lacking.
That said, I've always loved single player more than multiplayer. In the case of old games like Dark Forces, Duke 3D, RoTT, it allowed me to have a blast (literally), explore, and just have good ol' balls to the walls fun.
But I remember the first game that so completely immersed me in the world and environment of the game that it was nearly a religious experience, and that was the first Unreal game. Holy. Shit.
Things have gotten even better since then, with games like HL, HL2 or Portal (yeah, a little Valve love here), muting their protagonists so you get to walk a mile in their skin.
I'll play L4D with friends, but that's how it was meant to be played.
Oblivion, Skyrim, Dishonored, Mass Effect, Dragon Age, the Fallout games... I'll always prefer a massive world to explore with a good story, good writing, and good characters to multiplayer any day of the week.
And how bout the Max Payne series?
/nostalgia
I'll be in my bunk. -
I don't think lot of developers fully understand when and when not add multiplayer or add a single player. You have games that add single player components for marketing reasons with full knowledge it will only be played once. Others add multiplayer which goes mostly unplayed for basically the same reason to add another bullet point on the box art. Single and Multi-player has to make sense to the game.
Think about some of the recent MMO games like SWTOR that has a highly scripted and voice acted character story that could for the most part be played like a solo game of KOTOR.