Civilization 5: Brave New World expansion announced
Culture, trade and diplomacy are to become more important in Civilization 5 with Brave New World, the second expansion pack, announced today by publisher 2K Games. Arriving this summer on PC and Mac, it'll bring a new Culture Victory condition, international trade routes, the World Congress, and heaps more.
Culture, trade and diplomacy are to become more important in Civilization 5 with Brave New World, the second expansion pack, announced today by publisher 2K Games. Arriving this summer, it'll bring a new culture victory condition, international trade routes, the new World Congress, and heaps more.
Overlords will be able to achieve a cultural victory by being the world's dominant culture, exerting a majority influence on every other civilization. To help along this way, you'll be able to place masterpiece works to display in certain buildings, and scour battlegrounds and ruins with archaeologists.
If you fancy a diplomatic victory, you'll want to get stuck into the World Congress, where civilizations can vote and pass resolutions on everything from host cities for the World Games to nuclear weapons and sanctioning "rogue nations." Canny folks can trade their votes too.
Which leads to trade routes, which help your civilization run and expand smoothly while spreading religion, cultural influence, and science along their path.
The spotted listings for a 'One World' expansion weren't too far off, then.
Brave New World also introduces eight new Wonders, two new scenarios, and nine new civilizations, each with their own new units and buildings. Hit the official website for more details.
-
Alice O'Connor posted a new article, Civilization 5: Brave New World expansion announced.
Culture, trade and diplomacy are to become more important in Civilization 5 with Brave New World, the second expansion pack, announced today by publisher 2K Games. Arriving this summer on PC and Mac, it'll bring a new Culture Victory condition, international trade routes, the World Congress, and heaps more.-
-
-
-
-
-
They're good, and you can just subscribe on Steam.
http://steamcommunity.com/sharedfiles/filedetails/?id=75620160
http://steamcommunity.com/sharedfiles/filedetails/?id=116222027
-
-
-
I've been critical of the game when comparing it to Civ 4. But, on it's own merits, it's pretty good. I'll look forward to playing it again with this expansion.
No pitboss is beyond a travesty though. Absolute fail by the developers in every since of the word and an insult to the most dedicated of the Civ community.-
As a former Civ 4 loyalist, I concede that the G&K expansion has made the game much much much better. The worst thing in vanilla was how the city state system worked. The rewards just weren't worth the trouble maintaining relations. To top it off, the worst part about it was that your relations with CS could be cause for another civ to go to war with you. What was most troubling was that sometimes you have absolutely no control over that. Say a CS was looking for a great person. Your GP gets born and suddenly the CS is your friend and no shit because another CS is at war with that CS you unintentionally friended, that CS is at war with you now and the civ who was protecting that CS declares war on you. Worst game breaker for me. To top it off, the culture route was easily the most over powered method of victory. Shooting for culture was the fastest way for the best start in the game, building wonders and improvements while gaining many bonuses to happiness.
G&K changed a lot of that. CS don't declare war on each other and culture is more balanced. CS also gives equitable rewards making them worthwhile keeping as CS rather than simply taking them over. I found myself winning more with science now but it was nothing overwhelmingly easier than any other method for victory. The espionage system is a bit limited but still one of the better systems I've seen in civ. I still wish there were more options for your spy such as sabotage and terrorism (I miss poison water supply). The religion system is definitely much better than the one in Civ 4.-
-
-
I don't really get religion. I mean the bonuses, fine, but what's the point of spreading religion to enemy cities? Just a few more religious points per turn that are kind of pointless? Of course, I could be missing something vital, that's entirely possible. I was hoping that if an enemy fought you, their effectiveness might be reduced based on how much of a religion you had founded had taken hold among them. So if you had founded Christianity, your enemy's troops (of which, say, 25% are Christian) would fight somewhat less effectively due to some "religious folk hate fighting their own factor".
-
-
-
With G&K and CivUP/GEM ( http://civmodding.wordpress.com ), Civ 5 is in a pretty good place. If 2K was smart they'd roll all Thal's changes up into the new expansion like they did with the community's Civ 4 AI patch and unofficial patch.
-
-
OMG, is that Warsaw I see with a star by its name? Could it be? Is Poland finally a playable Civilization?
I think it is! Thank you, Firaxis, for not forgetting about Poland. I will certainly buy your fine expansion pack, and I look forward to spending many an hour razing Berlin over and over whilst giggling like a child.
-