Final Fantasy 4 hits iOS devices
Final Fantasy 4 has been ported to iPhone, including the improvements made to the DS remake and a few new bells and whistles.
Final Fantasy 4 has already landed on what seems like every other platform that exists, so Square Enix finally decided it was high time to port it to the one device you already have on you all the time anyway. The game has released on the iOS App Store for $15.99, and is mostly a port of the DS remake.
Since it's rooted in the 2008 DS version, the iOS app includes fully voiced CG cutscenes and 3D graphics that have been prettied up a bit for the nicer Apple screens. It also features a remixed score and a Jukebox for listening to the music, a mapping feature that starts a dungeon blank and is filled in as you explore, and the "Augment System" that lets you assign special abilities to characters.
If you're already up to your neck in FF4 ports, you'll be pleased to know that Square is going to be bringing other classic Final Fantasy games soon enough. The trailer for this release (via Siliconera) calls this the start of the "Final Fantasy mobile revolution." That revolution will apparently include ports of Final Fantasy V "and more." What could the "more" mean? Your guess is as good as ours.
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Steve Watts posted a new article, Final Fantasy 4 hits iOS devices.
Final Fantasy 4 has been ported to iPhone, including the improvements made to the DS remake and a few new bells and whistles.-
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PSP version had all of the after years stuff though. Not amazing, but still worth playing. Owning the FFIV remake on DS (the one this iOS version is a port of) and FFIV complete collection on Vita, I think I like the PSP/Vita version better. Reminds me of the SNES version with much clearer hand drawn art rather than stylized polygonal PS1 quality 3D graphics. They're both great because they're both FFIV, but I like the sprites more.
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The Matrix Software forray into classic Final Fantasy are quite good.
They did a good job with the FF3 and 4 remakes, Final Fantasy Dimensions, and Final Fantasy After Years.
They also did the Playstation 2 port for Dragon Quest V which was also pretty solid.
They didn't just port the game over with new graphics. They totally remade each game to the point where the challenge is entirely rescaled. I found Final Fantasy II (IV) actually pretty easy for the time (and I was in 4th grade). My older self going through the remake found IV to be somewhat challenging. There were definitely some surprises in how some of the battles were played out. For example, your first actual fight against Golbez (where Rydia comes to the rescue) is not a gimme. He won't die after 1 summon spell and will absolutely kick your ass if you don't regroup up and rez your comrades with Cecil's white magic.-
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Really though the biggest changes in the original Japanese version was how Items were labeled. They removed all offensive items, merged all recovery items into "Heal" potion, curatives were labeled after the spell they replicate, and if I am not mistaken, you can't stack multiple piles of 99 of a certain type (I could be wrong on that one, it's been a while). They made Ether's ridiculously more expensive for some reason too.
Special powers were also removed from just about every character which wasn't too big of a deal since most were pretty worthless. The exceptions were Dark Knight Cecil's Dark Wave, Edward's mass cure with potions made him less worthless, and Yang's focus ability.
Other than that, the "challenge" was not so much difficulty of the game as it was they thought the game had a large initial learning curb. So they simplified the game in terms of usability moreso than they adjusted the difficulty. -
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