BioShock Infinite PC offers adjustable AA, FOV, and more

Some of the PC specifications for BioShock Infinite are unearthed from the recent preview event.

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Andrew got about two hours in with BioShock Infinite and came away impressed with the gameplay. If you're worried Infinite's PC version won't live up to the consoles, don't fret. It appears developer Irrational Games is included all sorts of adjustable sliders and such for you to tinker with.

PC Gamer dove into the graphics options and found adjustable settings for (among other things) anti-aliasing, FOV, object detail, light shafts and dynamic shadows. The FOV entry was a slider with no listed values.

Unsurprisingly, the game ran without issue on a Windows 7 machine with an octo-core AMD FX-8120 and a single AMD Radeon 7900 series card, with 16GB RAM. But, we'll have to wait until Irrational releases official min specs to see how other rigs will be able to deal with the Unreal Engine-powered game.

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From The Chatty
  • reply
    December 7, 2012 5:15 PM

    John Keefer posted a new article, BioShock Infinite PC offers adjustable AA, FOV, and more.

    Some of the PC specifications for BioShock Infinite are unearthed from the recent preview event.

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      December 7, 2012 6:00 PM

      It sucks when this is news. All PC games/ports should have these settings to adjust.

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        December 7, 2012 6:24 PM

        The more stuff like this makes news, the more exposure they'll get and implemented in future games. Helps some still ignored features like fov options become a known standard.

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      December 7, 2012 6:29 PM

      fov = 35 <-------------------|------------------> 36

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        December 7, 2012 6:44 PM

        HEH! This is great.

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        December 7, 2012 7:01 PM

        Wasnt bioshock ones like vertical fov? So it was all jacked?

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          December 7, 2012 7:23 PM

          BFBC2 & BF3 both use Vertical FOV

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          December 7, 2012 7:26 PM

          The original Bioshock's FOV was locked horizontally, between 4:3 and 16:9 modes, so the effective vertical FOV in 16:9 was narrower. It also didn't help that the default FOV was like tunnel vision, equivalent to FOV 65 in Quake 3. The reasons for this being a more artistic direction, as well as rendering less geometry, since less of it will be in view when using a narrower FOV.

          I have to say that Irrational seems to be saying all the right things to PC gamers in this release, and Andrew preferred keyboard and mouse in his preview. About the only thing left is to announce that it's using Steamworks.

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            December 8, 2012 8:28 AM

            Bioshock was one of the few fps games i played entirely on xbox360. There was like a 2 month window where my pc was slower than an xbox. So i switched for a single player fps. Enjoyed it obviously.

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      April 11, 2013 5:22 AM

      DOwnload this game free of cost at high speed from Mygame9.com

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