Call of Duty: Black Ops 2 beats MW3 to $1 billion
Now, really, the correct way to look at the latest annual Call of Duty setting record sales every year is that video games are becoming a greater part of mainstream culture, making them more acceptable. So, really, you should be glad that Activision today announced that, on top of setting new day-one sales records, Call of Duty: Black Ops 2 has beaten last year's installment to the $1 billion mark. You are, aren't you?
Now, really, the correct way to look at the latest annual Call of Duty setting record sales every year is that video games are becoming a greater part of mainstream culture, making them more acceptable. So, really, you should be glad that Activision today announced that, on top of setting new day-one sales records, Call of Duty: Black Ops 2 has beaten last year's installment to the $1 billion mark. You are, aren't you?
Cod Blops 2 took 15 days to hit the mark after its launch last month, Activision said, while Call of Duty: Modern Warfare 3 took 16 days in 2011. Activision also points out that it's still ahead of Avatar's $1 billion figure of 17 days, to help ram home the idea that lots of people like video games. Games do cost more than movie tickets, of course.
Speaking of contrived comparisons, Activision Blizzard CEO Bobby Kotick claimed that "Since Call of Duty was launched, cumulative franchise revenues from players around the world are greater than current worldwide box office receipts to date for the top-10 grossing films of 2012 combined." A helpful point of comparison, it is not. He added, "Life-to-date sales for the Call of Duty franchise have exceeded worldwide theatrical box office receipts for 'Harry Potter' and 'Star Wars,' the two most successful movie franchises of all time."
So there you have it: people still like Call of Duty. If you're one of the grumps begging for it to fail, sorry, this won't be the year you get to cackle gleefully into a comment box.
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Alice O'Connor posted a new article, Call of Duty: Black Ops 2 beats MW3 to $1 billion.
Now, really, the correct way to look at the latest annual Call of Duty setting record sales every year is that video games are becoming a greater part of mainstream culture, making them more acceptable. So, really, you should be glad that Activision today announced that, on top of setting new day-one sales records, Call of Duty: Black Ops 2 has beaten last year's installment to the $1 billion mark. You are, aren't you?-
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well, with results like this, the answer is "DUH". why deviate? AC3 tweaks the formula, and a lot of people DON'T LIKE IT. so what in the fuck would compel them to tweak something that generates a billion dollars? NOTHING. you just gently ease it year to year, like a sports game. keep the fans happy, don't stir the pot, but just eek in something here and there.
blops2 changed KILLstreaks to be SCOREstreaks. voila. good enough, ship it. and it worked.
why would they show interest in evolving? they obviously are hitting it out of the park for their target.
if you seek evolution, you will seek different titles entirely.-
You covered what I thought I'd have to clarify. I do think that in the past, IW, Treyarch, and Activision Publishing have been a bit callous to the community, though the guard has changed quite a bit in the past 2 years.
On the single-player side, I think they should stop giving Jesse Stern money, and get a different writer. I don't know how much the gameplay can change without drastic engine work, but infinite respawning dudes and QTEs have to go as well.-
also we see your pals from Epic struggling and retiring. why didn't they continue to give people what they want? they developed a few IPs into huge successes... why abandon them?
so you see, the "QUICK START MAKING ANOTHER ONE" is exactly what they should have been doing, yet you seem to suggest the opposite is what is desired. it isn't. we see time and time again that innovation and changes are discredited and shunned. give the people what they want. over and over again. imagine if id had kept cranking out quake(s) as well. but no, you want paradigms shifted and people to seek different things...-
They didn't have to step on the feet of so many passionate fans along the way. Cutting dedicated servers and forcing matchmaking via IWNet, launching Elite under the initial premise of premium charges, and along the way, being evasive and sometimes misleading about feature sets. Mod tools for BLOPS took over half a year after release. Elite still isn't offered for PC.
I think so many at Epic are leaving because they don't like Rein's project direction, and are finding opportunities elsewhere (except for CliffyB, who is seemingly on a sabbatical).
Activision's traditional direction has been to fast-track the next leapfrog release to hit a 22-month development schedule on time, no matter what. It's not flaming out like Guitar Hero, but it's artistically not as bright as past releases, despite financially increasing year over year.
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103 hours for BLOPS MP for comparison...don't know how many hours I played of CoD4 (it wasn't via Steam).
I'm close to 99 hours in Tribes Ascend actually...I like it a bit better than BLOPS...hell its probably my goty.cx this year! I think BLOPS2 MP I enjoy enough to put more than 20 hours in (already played 10 hours so far)...but there are so many other multplayer games to play...Tribes Ascend, Battlefield 3, Warsow, Quake Live, etc...not to mention all the single player games.-
The contracts, the point buy system enhanced the meta-game greatly. I think pick 10 is a great idea but dismissing the point buy system was a terrible mistake. That and getting rid of server browsers.
Look Activision, if we want to play Nuketown for 100 hours, that's our choice. If your weapons are balanced enough, then it shouldn't matter how many of them are unlocked.
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