Star Trek: Elite Force 2 co-op mod completed after 6 years
Few people as devoted to games as modders, who toil away on labours of love long after Joe Player has forgotten the game even existed. Take Star Trek: Elite Force 2. You may have heard of Ritual's boldly-going FPS, and perhaps played and enjoyed it, but mod team HaZardModding has spent six years converting the single-player campaign to co-op. Now, it's finally completed.
Few people as devoted to games as modders, who toil away on labours of love long after Joe Player has forgotten the game even existed. Take Star Trek: Elite Force II. You may have heard of Ritual's boldly-going FPS, and perhaps played and enjoyed it, but mod team HaZardModding has spent six years converting the single-player campaign to co-op. Now, it's finally completed.
"Everyone has one game that is THE GAME, your love, if you will," founder Christian Strah explained in the announcement. "No other game can ever replace the relationship you had with that game or even get close to it. For me that Game was Star Trek: Elite Force II." As one does, he decided to express this love with a co-op mod, boldly starting by himself before recruiting help.
The latest version, released on Friday, finally packs Elite Force 2's entire single-player campaign, secret levels and all. Download it here. The rudimentary first edition came out way back in 2007.
Of course, just because the mod's completed, that doesn't mean it's finished. The team still plan to improve the AI, touch up several levels, and co-op-ify the single-player campaign mod A Gate two Birds and the Beautiful Sky.
Here's how the co-op mod looked in 2009:
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Alice O'Connor posted a new article, Star Trek: Elite Force 2 co-op mod completed after 6 years.
Few people as devoted to games as modders, who toil away on labours of love long after Joe Player has forgotten the game even existed. Take Star Trek: Elite Force 2. You may have heard of Ritual's boldly-going FPS, and perhaps played and enjoyed it, but mod team HaZardModding has spent six years converting the single-player campaign to co-op. Now, it's finally completed.-
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Yeah, it's an unfortunate side effect of Microsoft killing off some old API calls and making them trigger an application freeze in Windows 7, but the developer doesn't exist, and the publisher doesn't care, leaving users to hunt for compatibility switches. I have the same problem with SiN.
I kinda wish I picked up Elite Force 2; I passed on it in 2004, as there were a ton of shooters released that year. That time period was also when Berman and Braga were strangling the Star Trek IP to death, and Activision was starting to wish that they didn't have the Star Trek game license anymore (didn't Bethesda pick it up later?).-
i have that game and i played it last year on windows 7 64 bit. no problems at all: no freezing, no crashing, ...
the only issue i've had was with the video driver, that kept switching between high performance and power saving, thus causing unstable framerate, but with a bit of googling i found out how to fix that and lock it to high performance
ef2 is a preety good game, and an underestimated one too, but the first one was better imho
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I remember testing that for Atvi at Ritual. Ritual did some pretty cool dialogue tree portions of that game that had long term effects actually. The combat was kinda meh, but the creatures and levels were pretty cool looking. I think I made a few trailers for that game as well.
I wanna say one of those guys worked on Saints Row? I havem't kept in touch with them.
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