Diablo 3 to add 100 'Paragon' levels in patch 1.04
Blizzard has outlined the new Paragon system coming in Diablo 3's version 1.0.4 patch, which is targeted at giving better late-game progression and fixing frustrations with the Magic Find gear.
Blizzard has unveiled a new "Paragon" system coming in patch 1.04 of Diablo 3, aimed at adjusting the Magic Find system and end-game content. The Magic Find tweaks are engineered to deal with feedback that some users find swapping gear frustrating or unfair, and Blizzard has already been pretty frank about its end-game.
A blog post from game director Jay Wilson details the new system. Once you hit level 60, your experience from killing monsters will go towards Paragon levels. The game has 100 Paragon levels in all, which reward you with extra Strength, Dexterity, Intelligence, and Vitality, along with 3% Magic Find and 3% Gold Find. You'll also get an increasing border around your character portrait to show off your Paragon status. Blizzard says that the time investment to get to the upper Paragon levels is roughly the same as the time required to get to level 99 in Diablo 2.
It will also cap Magic Find and Gold Find to 300% (sans Nephalem Valor), so if you reach Paragon you can keep wearing your Magic Find gear while grinding for higher levels, but won't have to use that special gear once you hit level 100.
Blizzard hasn't outlined a date for the upcoming patch yet, but promises more details soon.
-
Steve Watts posted a new article, Diablo 3 to add 100 'Paragon' levels in patch 1.04.
Blizzard has outlined the new Paragon system coming in Diablo 3's version 1.0.4 patch, which is targeted at giving better late-game progression and fixing frustrations with the Magic Find gear.-
-
-
-
-
-
-
Gamers : The big problem D3 has is your progression stops at level 60. In D2, the level cap was 99, so you were always gaining experience and making your character better while farming.
Blizzard : Okay, we'll add a 100-level level system that will give you level-up bonuses so you're continuously improving your characters.
Gamers : FUCKING LAZY AND GREEDY BLIZZARD DOING STUPID SHIT TO MAKE US SPEND MORE MONEY ON THE RMAH.
The internets. -
-
-
-
-
-
-
-
-
indeed. people consumed the shipped product at a blistering pace, so this is good. there needs to be something to do until the expansion(s).
and not the exact same, since the class tweaks are pretty intense. the inferno builds everyone settled on won't necessarily be the only way to go anymore, AND, they are finally encouraging coop play. so, that's a huge change from their observed metrics that by far and away people just play this alone.
-
-
-
-
-
-
This:
http://leviathyn.com/blog/2012/05/23/monk-nerfed-diablo-3/
among other (though fairly minor) things.
The monk certainly wasn't nerfed as heavily as the other classes, but they did change some things. -
-
-
-
-
-
-
-
-
-
-
-
-
unless this next patch adds offline single player then people like me could care less,
i dont have a reliable way to get high speed internet where i live, so online only games
are a auto no go for me, i have been a diablo fan since back in the day and when
i heard about D3 i was so excited, then they made it online only and well no more
diablo for me, i get that someone in marketing or advertising said this whole online
only with DLC is going to be the next wave in the cashola machine but i hate to tell
them, they missed that boat, ISPs are now going to bandwidth limiting across
the board, with netflix and downloadable games, online only games, patches,
etc etc we will see those limits hit almost every month, some will have to pay
overages while others will see huge cuts in speed and not be able to do the
things they want to do, game devs are simply ignoring this huge elephant
that will ruin online only games.
truth is this would all have worked much better
in the days where unlimited bandwidth was not only common but expected, however
as always they seem to be two steps behind, think ahead for once, see whats coming
and plan properly, i honestly believe the truth is that if game devs and studios had
embraced the online thing back when the pirates started to and offered fair
prices they would have come out on top with pirates only getting a tiny % of
the total games distributed, but instead they were extremely slow to adopt
online distribution. the saddest fact is this, their customers are far quicker to
innovate than they are and they suffer because of this, i do my best to support
the game devs that i felt got it right or tried their best to. im so sick of their idea
of innovation being "how can we squeeze every penny possible out of our customers"
instead of, "how can we do better for our customers"
i get that they want to protect their content but to force online connectivity was a bad
idea, i for one still will not own a single game that requires it, and i never will,
i would quit playing all together before being forced to do something i either
dont want to or would have to pay even more money for, the world of video games
sure has changed, and honestly im very sad about where its heading. now dont
get me wrong, i dont mean MMORPGs here as i was a huge fan of those when i
could play them, but those are much different in my eyes, not every game needs to
be mmo.
-