Dev explains why Kinect worked so well in Wreckateer
Given how many Kinect titles have been plagued by unresponsive motion controls, we talked to Wreckateer developer Iron Galaxy about how they seemed to get the Xbox 360 motion controller to work as intended.
Blow through castle walls with the right motions
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Ozzie Mejia posted a new article, Dev explains why Kinect worked so well in Wreckateer.
Given how many Kinect titles have been plagued by unresponsive motion controls, we talked to Wreckateer developer Iron Galaxy about how they seemed to get the Xbox 360 motion controller to work as intended.-
In other words, don't map gestures to commands that would otherwise be button presses; do something that truly takes advantage of a low-res 3D infrared camera of a body.
Arguably, this should've been what Microsoft told developers back when Kinect was ramping up and unveiled in 2010, but then that would've reduced the number of titles in the launch and first-year portfolio.
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