Irrational job listing has Metacritic requirement
An Irrational job listing for a Design Manager requires at least one game shipped with a Metacritic score of 85 or higher.
We've heard rumblings of Metacritic being used to dole out bonuses or to justify a sequel, but most of the time the review aggregate site isn't used to determine hiring practices. That line has been crossed now, as a new Irrational job listing requires that its applicants have a credit in at least one game with a Metacritic score of 85 or higher.
The job listing for a Design Manager requires more than 6 years in the game industry, experience with three titles, and a strong passion for first-person shooters. The Metacritic point is the last bullet amid an otherwise fairly standard list of requirements. It's unknown if this employee will be working on BioShock Infinite, or some other first-person shooter from Irrational.
Irrational does have a history with high-scoring games, with most of its titles scoring at or above an 85. It makes a certain kind of sense to attach a number requirement to assure studio consistency, but those who lament the pervasiveness of Metacritic might not be pleased if this becomes a trend.
-
Steve Watts posted a new article, Irrational job listing has Metacritic requirement.
An Irrational job listing for a Design Manager requires at least one game shipped with a Metacritic score of 85 or higher.-
It is hard to believe any one would take metacritic seriously. All review scores are arbitrary to begin with and reviews themselves are far from objective. Not a single review uses the same system and because of that the aggregation is meaningless. You might see some coarse trending but beyond that it is pointless. Then on top of that you have people you game the system to 1-star review bomb and company's that buy reviews. Nice in theory but it just doesn't work.
-
-
lol, it looks like they've already changed the listing.
What a ridiculous "requirement." There are so many extremely talented people in the industry that have not had the chance to work on an 85+ game for one reason or another, just like there are bad people that have worked on good games. So much of a game's quality has to do with the publishing requirements, budget, schedule, and overall managerial competence - things completely out of an individual developer's control.