Call of Duty: Black Ops 2 writer talks about 'big event movie' approach
Activision has release a new trailer for Call of Duty: Black Ops 2, going behind the scenes on the game and talking with The Dark Knight Rises writer David Goyer, who is writing the story for the game, and Trent Reznor, who is composing the opening score.
The latest trailer for Call of Duty: Black Ops 2 goes behind the scenes on the game. In the video, writer David Goyer (The Dark Knight Rises) and composer Trent Reznor, talk about their involvement with the upcoming shooter.
"We were approaching it in some ways as a big event movie," said Goyer. "Even though its a first-person shooter, it's got to be sophisticated, It's got to be funny, it's got to be challenging and have twists and turns."
"In the case of Black Ops, I would argue that this story is better than most movies that are being made," Goyer claims. (So, better than That's My Boy, hopefully?)
Goyer created the character of Raul Menendez, the new villain in the game. To see him in all his evil glory (beyond the video), you'll have to wait until the game is released on November 13 on PC, Xbox 360 and PlayStation 3.
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John Keefer posted a new article, Call of Duty: Black Ops 2 writer talks about 'big event movie' approach.
Activision has release a new trailer for Call of Duty: Black Ops 2, going behind the scenes on the game and talking with The Dark Knight Rises writer David Goyer, who is writing the story for the game, and Trent Reznor, who is composing the opening score.-
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I don't see myself buying the game but I do like the music they played from it.
Also, people might call him a sellout or something but to me there's just something insanely cool about how Trent Reznor has been this amazing musician since the 90's and now the rest of the world is finding out about it even if they're not NIN fans. When my mom says she liked the music in The Social Network, that's just awesome. -
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Gameplay? CoD campaigns?
Last I've checked they've been nothing but straight to DVD films where you must frequently hit the " I > " (next chapter) button in order to proceed to the next scene.
The over emphasis on presentation in games are why they are so goddamn expensive. Presentation is good, but when it comes at the cost of raising prices and reducing gameplay to handholding to insist players see every damn scene rather than explore and discover them on their own, then I would rather go buy indies who can't afford to make their games cinematic so they in turn make games that play well.
There's a happy medium it's just most developer studios don't strive to meet it.
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