Persistent Half-Life

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Valve Software has announced a new 'persistent API' for Half-Life intended to give mod developers the ability to create persistent worlds and store data for players. One can only speculate that this must be technology that has been created for TF2 as well (just like the net code) and Valve is hoping to get some testing done for it.

The technology, called the Valve Player Persistence API, will allow mods to associate data with each player. Currently, whenever Half-Life players join a multiplayer server, they do so with no history, so they start over at zero each time. With VPP, the players will have data that travels with them from server to server, keeping track of their statistics. By reading the data, a mod developer can find out how accurate the player is with a certain kind of weapon or how many total kills he or she has made.

In addition, Valve Software has sent word that the new v1.1.0.1 patch for Half-Life will be released tomorrow at 1pm CST. I'll have a mirror here of course for you guys.

Steve Gibson is the cofounder of Shacknews.com. Originally known as sCary's Quakeholio back in 1996, Steve is now President of Gearbox Publishing after selling Shacknews to GameFly in 2009.

From The Chatty
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    June 27, 2000 6:05 PM

    I'm here, no matter what. Oh yeah, your mother's pussy stinks.

    Thanks!

    -Lex

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