Dishonored's UI options are exciting
There is little more exciting in video games, we all know, than a robust options menu. How thoroughly splendid, then, that Arkane has crammed Dishonored full of options for everything from field of view and mouse smoothing to objective markers and even outright disabling the UI.
The old-school PC shortcut bar, which fades out when you're not mashing number keys
-
Alice O'Connor posted a new article, Dishonored's UI options are exciting.
There is little more exciting in video games, we all know, than a robust options menu. How thoroughly splendid, then, that Arkane has crammed Dishonored full of options for everything from field of view and mouse smoothing to objective markers and even outright disabling the UI.-
-
-
-
It's kind of interesting to note that he is credited as a Deus Ex designer, when he's entirely vacant from the credits for the Windows edition of Deus Ex - though present as as Senior Designer on the Playstation 2 and Mac versions (according to entries for the three platforms on Mobygames.com), though he was the Project Director of Deus Ex: Invisible War.
Was it a conscious choice not to credit him as 'Project Director of Deus Ex: Invisible War' in this article? -
Seeing this attention to detail for PC users will have me buying this game brand new. (So that the company can get good money for the product.)
It reminds me when they released Thief 3 for PC and turned it into a freaking glow fest where everything you could interact with glowed intensely. Secret door in the wall? Hey, the wall glows! It took the community to remove all those kiddie features that PC players loathe.
Seeing these options in the game brings joy to my hardened heart. Granted, this game still won't be as good as if it was made specifically for the PC, but hey, they're trying.
-