The Witcher dev announces Cyberpunk
CD Projekt RED has formally announced their new game. Like The Witcher before it, the team's new project is actually a licensed game.
CD Projekt RED has formally announced their new game. Like The Witcher before it, the team's new project is actually a licensed game. Simply titled Cyberpunk, this new RPG is based on Mike Pondsmith's pen and paper RPG, also called Cyberpunk.
The new game promises to offer many of the traits that made The Witcher so critically acclaimed, including a "realistic and brutal" mature RPG. "We are not making a game for everyone," CD Projekt proudly declared when announcing the game.
Unlike in The Witcher, you'll be able to create your own character in Cyberpunk, with a slew of different classes to choose from. There will also be an arsenal of weapons, upgrades, and implants to choose from--as expected from a cyberpunk RPG.
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Andrew Yoon posted a new article, The Witcher dev announces Cyberpunk.
CD Projekt RED has formally announced their new game. Like The Witcher before it, the team's new project is actually a licensed game.-
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Funny, I was just about to sell all my old Cyberpunk RPG rulebooks and stuff, and was wondering why no one ever made a video game based on the IP. I wonder how true it will be to the pen and paper. In the latter, you die *real quick*--it's quite "realistic" in that sense and there's no such thing as a bullet sponge.
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Shadowrun Online, the MMORPG: http://www.shadowrun.com/shadowrun-universe/shadowrun-online
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Have to agree with you there man, those guys and gals have some fucking talent. They remind of Bioware, when Bioware was still in it for the games and not the creds.
I realise this is my second post about this, but I still bear the scars of playing through the polished dog turd that was Dragon Age 2. -
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You will notice some people disagree whether DX is cyberpunk. The answer is it is.
Cyberpunk thematically is a non-rosy near future extrapolated from current cultural and technological trends.
The problem is the first and most monumental works in the genre were written in the eighties - your Neuromancer, Blade Runner, so on. Some people think cyberpunk should look like that forever, so pretty much a future world as imagined from the eighties. Which I don't agree with. I think that's a bit boring. This thing CDPR is making is very much along those lines. But DX is not, DX takes into account stuff that happened up to the year 2000 and compensates for that. I think that's more interesting.
Also, if you think about it, we live in a cyberpunk future right now pretty much. Any third world slum will be a masala of abject poverty, rampant capitalism and modern fashion/mobile phones of the kind you can read about in Neuromancer - hyperstylising a setting like that basically gives you a modern cyberpunk setting, and I'd love to see a game that does that, actually.
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Having read and seen blade runner/electric sheep, I don't get the cyberpunk. It doesn't have anything related to internet type stuff or any normal cyberpunk tropes I can remember. The closest thing I can remember is the empathy box, and that existed as more of a religous device in the book, at least.
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Usually a focused bombardment of tech that becomes both a wear and tear on society. Forced onto the populous political dystopian themes. They also mimic that junk city look you'd see in things like Escape From New York or work seen in 70's French pulp art by guys like Moebius. Everyone is decked out in future tech living in grimed-up surroundings. That sort of deal.
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"About ten minutes into Blade Runner, I reeled out of the theater in complete despair over its visual brilliance and its similarity to the "look" of Neuromancer, my [then] largely unwritten first novel. Not only had I been beaten to the semiotic punch, but this damned movie looked better than the images in my head! With time, as I got over that, I started to take a certain delight in the way the film began to affect the way the world looked. Club fashions, at first, then rock videos, finally even architecture. Amazing! A science fiction movie affecting reality!"
- William Gibson -
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I don't think Dystopia is required, at least not as its usually conveyed in its oppressive, governmental form. In fact, I think a lot of cyberpunk can be captured by the breakdown of structural norms. The lines between government, society, religion, technology and commerce become nebulous and confused. And as they bleed over one another, you wind up with this oppressive world that's not particularly oppressive politically, but oppressive due to this new, confusing reality people struggle to exist within.
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Interesting. R. Talsorian Cyberpunk is the hardcore, gritty shit. Also, the original. No teleporting elves. Although there are therm-optic camo'd corporate ninja flechetteers.
I always liked the distinction between heavy metal "old Russian surplus" and sleek "modern" cyber-parts; I hope they use that in the game. -
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