Bioshock Infinite's Sirens revealed in new trailer
In the fourth "Heavy Hitters" trailer for Bioshock Infinite, the developers discuss a new enemy called the Siren, who can bring enemies back to life.
A new trailer for Bioshock Infinite shows off a new enemy type players will have to contend with while galivanting around the floating city of Columbia. The Sirens--floating, banshee-like ethereal creatures--have the ability to bring back enemies back from the dead to do some more fighting.
Bioshock Infinite's creative director, Ken Lavine, weighs in with art director Nate wells and lead artist Shawn Robertson to chat a bit about the origin of the new enemy-type as well, explaining that it was inspired by a specific period in American history when the notion of ghosts and the idea of communicating with the dead became all the rage.
Bioshock Infinite is scheduled to hit PC, Xbox 360, and PlayStation 3 on October 16. For more videos, click here.
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Jeff Mattas posted a new article, Bioshock Infinite's Sirens revealed in new trailer.
In the fourth "Heavy Hitters" trailer for Bioshock Infinite, the developers discuss a new enemy called the Siren, who can bring enemies back to life.-
Reminds me of those crazy guys in Doom 2 (can't remember their names) who would make that burning noise, if I remember correctly, and their bodies and hands would glow gold, and bring back the dead enemies on the ground. And they could bring back anyone, not just the bums but also the really tough guys.
Man I hated those things. -
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Okay now this just removes any semblance of realism that they tried to establish in Bioshock. If an entire race of beings in "Columbia" has the power to cheat death, they have just become the most important people on the planet, and yet no one up there talks about them or care about them? They just let these miracles go around fighting and using their powers to resurrect carnies in clown pants who kill eachother with guns? Pathetic narrative.
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Oh come on, not compared to the real world, compared to Bioshock science. In the universe of Bioshock 1 you had cause and effect, Adam could run out, powers had limitations and methods for upgrade and counters and stuff. It had a system, like in RPGs. Putting a resurrecter into it pulls the rug out from under the Bioshock system.
Don't you think the power over life and resurrection would've made Andrew Ryan and Frank Fontaine just a teensy bit interested? When you throw some clichéed "Doom"/"Serious Sam"-like monster that resurrects people, you just throw out any semblance of scientific ambition and ingame realism, can't you see what I'm getting at?
It's one thing if you have enemies that can lift stuff with the mind, but if you would throw in resurrecters, why not also put in cloners? An enemy that spawns itself into two people if you shoot at it, and those two people into four if you continue? Now, how is that possible, even with ingame logic? And why aren't they naked, did the clothes grow out too? Suspension of Disbelief, gone.
All I'm saying is that when the game stops even trying to invent excuses for its content ("Augmentations in Bioshock are stemcell-based, SCIENCE!"), and just starts pulling things like this out of its ass, it stops becoming a Sci-Fi "steampunk" game and turns into a Monty Python sketch.
Now I LOVE Monty Python, but not in my actiony-gamy.
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