Romero hints at old-school FPS plans
John Romero has hinted at plans for an "old-school" FPS, but denied a cheeky suggestion that it's Daikatana 2.
Shooter pioneer and hair enthusiast John Romero has been laying low lately, but he's hinted at plans to get back into first-person shooter development. His single vague comment didn't shed much light on what this mystery project is, but we certainly know what it isn't.
A fan and indie developer asked on Twitter if Romero has called it quits on the old-school FPS, also directing the question at George Broussard. Romero tweeted in reply, "Definitely not! I have plans..." He followed up roughly a half-hour later, claiming, "There will be no DK2!"
Whatever his FPS plans, it will mark a return after a full decade away from the genre. We've seen rapid advances in the genre as its popularity has exploded, so we have to wonder just how "old-school" Romero plans to make his, and how that will be accepted by a modern audience.
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Steve Watts posted a new article, Romero hints at old-school FPS plans.
John Romero has hinted at plans for an "old-school" FPS, but denied a cheeky suggestion that it's Daikatana 2.-
he has been saying this for a long time. romero always wanted fast paced shooters with high movement speed etc practically the exact opposite of what the genre has devolved to. there have been a few notable exceptions in form of serious sam,painkiller and hard-reset but overall its unfortunately a niche that is almost flat-lining.
romero is a smart guy, with the rise of independent gaming, digital distribution and recent experiments in funding he knows he could possible pull of a smaller scale old school shooter.
the guy gets a lot of shit for daikatana but he is also the guy that made doom and quake and anyone who knows the maps and development story around those and the decline of id software products ever after should at least be somewhat excited about the prospect (rarely brought up fact, as abysmal as daikatana sp was, the mp was actually good).
then there is almost certainly tom hall lurking around him as well which is always a bonus.
lets hope he has someone who keeps his ego under check and the attention-whoring to a minimum and we are good.
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I wouldn't trust him to lead a team though. Maybe he's learnt a lot from the Daikatana debacle and has more sense now, but that was such an absurd and broken game it's insane. Also there was just no design restraint, in a bad way - EVERY idea got into that game, meaning it was all over the place and you'd see some enemy models maybe twice - no wonder it took so long to finish.
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I dunno why. I had to. http://youtu.be/dsboBHlzwcs
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The one that looks like this http://i.somethingawful.com/inserts/news/images/02-2004/03-romero-2.jpg
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