Skyrim Online mod adds co-op
A new mod for The Elder Scrolls V: Skyrim, called Skyrim Online, has been released, reportedly allowing players to explore the massive open world with friends.
With such a vast, open world to explore, it goes almost without saying that it would only be a matter of time before some enterprising modder attempted to leverage co-op functionality into Bethesda's latest opus, The Elder Scrolls V: Skyrim.
Enter Skyrim Online, the fan-made mod that intends to allow players to quest, chat, and trade with other players.
According to the release notes on Skyrim Nexus, the "mod also includes an Arena to fight with waves of creeps."
Skyrim Online is still in an early alpha state, and as you can tell by the footage below, the movement and animations of players other than the host aren't playing correctly yet. The mod summary and instructions also encourage players to rebind the in-game Journal and "Wait" functionality to alternate keys. "In UI mode some keys are sill enabled such as Journal and Wait, you might want to bind these keys to keys that are not needed in the UI," the instructions explain.
Be sure to read the instructions carefully if you intend to install the alpha version of Skyrim Online. For example, the mod will overwrite the game's config files, so you'll want to back those up beforehand.
We haven't had a chance to check it out for ourselves yet, but we'd love to hear early impressions from any Skyrim mod fanatics in the comments.
(via GameFront)
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Jeff Mattas posted a new article, Skyrim Online mod adds co-op.
A new mod for The Elder Scrolls V: Skyrim, called Skyrim Online, has been released, reportedly allowing players to explore the massive open world with friends.-
It's an interesting start. Certainly, there's a lot working very early on. Having said that, Oblivion got to a similar point with a mod until going any further was too much for the team behind it. I'd say the next month or so will be telling. If they can synch appearances and combat, then yeah, it will be amazing.
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This would be a big deal if they somehow managed to get coop working though there were some people on reddit saying that they'll never be able to keep all the entities in sync across both computers. Apparently similar efforts were attempted with Fallout, Oblivion, and even further back. None of those attempts succeeded.
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Difference is that TES loads every monster, item and NPC and all quest progress in the world specific to them. In GTA they just have to make the person appear in the game correctly animated with their character's health et cetera, while in Skyrim they would need to get your game to read all the info about where every object in the world is from the server instead of your savedata, and update quest progress in everyone's game on the fly even if someone else is completing the quests.
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I asked him about the data usage being a stumbling block for previous attempts at this. He responded :
"Currently I haven't seen any problem with massive data, I don't see where the data can be too heavy (characters ? I think 2-3 KB would be enough to fully sync).
Then for NPC they are just an ID stored on 4 bytes so I just have to send pos/rot/id and then handle sync the AI's behavior from time to time.
Also you might have read on my website that I will soon add RSA which will reduce even more the size of the data"-
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He's got no clue what he's talking about unfortunatly.
But yeah, you're correct. My bet is this is going nowhere. It's too much work to be done that they would need the source for to get around, but all the no-cluers can say how possible it is all they want. This is really really difficult to get working when you got full control, and these guys don't even have full control as they don't have the source.-
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http://www.belshe.com/2010/11/18/ssl-compression-and-you/
Before talking crap and saying I don't know what I am talking about, please get your facts straight thanks. -
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