Zelda series 'cannot go back to button controls'
The future of the Zelda series will stick to motion controls, the Zelda producer has revealed.
The Legend of Zelda: Skyward Sword wowed critics, including our own Billy Berghammer. However, one of the few marks against it were the motion controls. "Though Nintendo has made great strides in motion tech with the WiiMotion Plus, there were a few times where a required gesture wasn’t accurately tracked," our review noted. "This caused me to make a much more pronounced motion towards the screen, which delivered the desired results despite being slightly more awkward."
While the execution may not have been perfect, it appears Nintendo thinks Skyward Sword represents the future of the series. Zelda producer Eiji Aonuma has gone on record saying that motion is the future for the franchise.
"I honestly think we cannot go back to button controls now," Aonuma told the Official Nintendo Magazine UK. "So I think that these controls will be used in future Zelda titles, too."
Motion controls helped push the direction of Skyward Sword. "One of the main things we've wanted to do with Wii MotionPlus and the motion control in this game was not just to have you battle enemies, but to have each battle itself be a puzzle you had to solve," Aonuma said before the game's release.
The next Zelda game will appear on Wii U. This year's E3 tech demo showed off Wii U's graphical capabilities, but didn't showcase how a Zelda game would be controlled on Nintendo's next generation console.
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Andrew Yoon posted a new article, Zelda series 'cannot go back to button controls'.
The future of the Zelda series will stick to motion controls, the Zelda producer has revealed.-
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If they don't use http://e3.nintendo.com/hw/#/about I will be thoroughly disappointed.
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Zelda's more of a puzzle game with combat elements.
Darksiders was more of a combat game with items.
The similarities between the two seemed to be surface-only. In Darksiders, the tools might give you access to a new area, but using them never felt integral to progression -- something that's a cornerstone of Zelda's design. -
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Actually I don't think it would be all that difficult. I like Skyward Sword's combat controls, but motions could be largely mapped to an analog stick with little loss - motion from top right to bottom left would be a diagonal slice, pushing in the stick would work for stab, etc.
The bird/flying controls quite frankly suck (or at the very least I somehow broke them in the initial race and got stuck in the bottom clouds for a long while) and would probably be improved by a switch to a more traditional method.
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The only control complaint was the sky diving controllers. Landing on the nest at the top of the town's tower for that rattle was a pain in the ass. Took me more than a few tries to nail it.
Finally got it after i researched that you needed to tilt the controller slightly upwards before jumping and that allows you to correctly slow dive forward. -
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Have you played Skyward Sword? I'm enjoying the controls alot. The need to time enemies and attack based on swinging left, right or straight on is adding difficulty and strategy to the game that I don't think it's ever had before. I'm imagining the same game except you simply hit A to swing the sword and I really don't think I'd enjoy it as much as the deeper system they've created with this game.
People asked for a Zelda with some new stuff and I really think if they'd give the controls a chance they'd realize the controls are a big part of why this game isn't exactly like so many other Zelda's. -
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I'm still butt hurt that the stock wii controls werent as good as the motion plus. They sure marketed the damn thing to have awesome motion controls, but what we got was a piece of shit and a year later "here! buy more shit to make the motion not worthless!"
Of course no one adopted it so even then it was worthless until nintendo decided to make a good game that used it. fuck nintendo. I'm not buying another controller, even with a discount bundled with the game.
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