Counter-Strike: GO closed beta starts November 30
Valve has announced that the Counter-Strike: Global Offensive beta will begin for current key-holders on November 30, with more waves and an open beta rolling out later.
Just in case this holiday season hadn't given you enough shooters to occupy yourself with, Counter-Strike: Global Offensive is preparing to roll out its PC-only closed beta. For current key-holders, the beta will begin on November 30, but Valve assures fans it will move to an open beta eventually.
The announcements came from the CS:GO Twitter account (via PC Gamer). At first, the beta will only include two maps: Dust, and Dust2. The team plans to roll out more beta keys, and then turn it into an open beta.
The beta was delayed in October, which risked impacting the release window. Valve hasn't explicitly claimed it's moving from its early 2012 target, but said they're "more than happy to just keep working on this 'til it's ready to ship."
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Steve Watts posted a new article, Counter-Strike: GO closed beta starts November 30.
Valve has announced that the Counter-Strike: Global Offensive beta will begin for current key-holders on November 30, with more waves and an open beta rolling out later.-
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It's a complete rebuild of Counter-Strike, from the game engine, graphics, and game modes (new and old). Looks much better then Counter-Strike: Source but plays a lot like the original Counter-Strike. They brought skill back to the game which was the complaint Counter-Strike player had about Source.
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I've done both (CEVO-M/P) and there's a big fundamental difference. In broad strokes, 1.6 is all about who gets the first shot off because guns have much more stopping power. Source is about who can aim faster because bullets have less stopping power. A lot of 1.6ers get pissed when they hit that first shot but the guy can keep moving for two or three steps and fire off a quick counter attack.
Secondly, the movement in source is a bit more "skatey". You can still be precise it just takes a lot more effort.
Finally, a lot of the ports are really bad. De_inferno is really a junk map compared to 1.6, de_nuke is completely different. I dislike Valve's ports and much prefer the "pro" versions, which didn't really catch on in most leagues.-
Yeah some of the map remakes just added far too much clutter into the visuals and even added routes to 'fix' chokepoints that were kinda the whole reason the maps were fun.
They learned their lesson, a lot of the TF2 remakes visually dont have too much clutter in the play areas (2fort is a good example, 90% of the extra crap is off the map) though they did manage to murder the gameplay on a few. -
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well, the better players would make that first shot a headshot, so that's where the skill came in.
As someone who prefers Source over 1.6, I still feel that 1.6 has a higher skill ceiling than Source because Source headshots are pretty easy. Grenades/flashes are much more powerful as well, so good teams can get away with easy aiming because their grenades have done 40-60 damage to most players.
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Lol, calm down mikey. Despite my rather clever play on words, I don't actually want CS to go away.
I'm just completely amazed that people still play it.
The thought of playing even my absolute mostest favoritest game constantly - same game, same maps, same weapons, following the same paths and having the same encounters over and over - for more than a decade... that's a goddamn nightmare to me. -
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